...among competitive Halo maps? I always thought myself that Sanctuary was one of the best maps built for competitive Halo team games, especially 4v4's.
When I think of a "competitive" Halo map, I think of a symmetrical and balanced map. Sanctuary to me had the right mix of everything for two teams of two to go at it. The bases, walkways, tunnels, center and overall structure of Sanctuary just felt so right.
[url=http://www.youtube.com/watch?v=qbxEbLYf5P4]Refresh your memory[/url] and post your opinion about Sanctuary.
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[quote][b]Posted by:[/b] InvasionImminent You make good points but you're acting as if every game is going to have two awesome teams with awesome teamwork, which isn't going to happen all the time, and not nearly enough to structure an argument around.[/quote]I think we're both talking about in a competitive situation. A map/game's competitive aspects shouldn't be designed to make sure random non-competitive players are playing on an even ground. That takes away from actual competitive play. Have competitive players have competitive and let casual players have casual play. Simple as that in my book. [Edited on 04.12.2012 8:35 PM PDT]