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12/29/2014 11:05:22 AM
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Why would the Hunter get reduced Flinch and Recoil as perks? That doesn't fit the Hunter at all; it should go to the Titan, since they most resemble soldiers which maintain composure even under fire. The The Titan is also most synonymous with Strength which would mean the increased Stability should go to them. The Hunter is supposed to be the "glass cannon;" unable to take hits, but more than capable of dealing damage, so reduced Flinch doesn't make sense at all. Also, you want to compare the Hunter's perks to the Titan's perks? Titan gets Aftermath, which is the most easily avoidable area of effect damage in the [i]entire game[/i]. Death From Above requires Titans to go out of their way to acquire the height necessary to make use of this ability; it's completely impractical. Shockwave sends out a damaging wave of energy that is actually [i]shorter[/i] and moves [i]slower[/i] than Razor's Edge. Add to that the fact that Titans can only use it [i]once[/i] whereas Bladedancers can use it [i]multiple times[/i] in the span of their Supers. Overload rolls the RNG dice to replenish Storm Fist, no, thanks, there's already enough random elements in this game. Discharge is only [i]ever[/i] useful in the thrall-infested depths of Crota's End, anywhere else it is obsolete. Amplify is the only perk that adequately improves the Titan's melee, and even then, it doesn't make you invisible, it doesn't immediately grant you a shield, no, it reduces the cooldown time of Fist of Havoc by a small amount. The Warlock has the exact same effect, so, that perk right there is in no way [i]unique[/i]. Headstrong catapults you an extra [i]five feet[/i] when you activate Fist of Havoc while sprinting. Aftershocks gives [i]one[/i] extra burst of damage to Aftermath. [i]One[/i]. Transufsion is the only perk in that tree that actually has any utility. The last perk tree is unique to each of the classes; Shoulder Charge, Hungering Blade, Gift of the Sun, etc., so, there's no reason to complain about that. Next time, make an effort to give your argument substance before posting it on the forums. Also, I laughed when you entertained the idea that the Titan has [i]better[/i] Exotics than the Hunter. Glasshouse, Helm of Saint-14, Mk. 44 Stand Asides, No Backup Plans, Helm of Inmost Light, Ruin Wings, and An Insurmountable Skullfort all say otherwise.
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  • You're kidding right? I can't laugh at anything because Titan exotics are amazing. Let's do some looking at everything you just listed. Glasshouse- this lets your Ward team buffs last longer. Making it possible to easily one teleport Atheon on Hard without even having Gjallarhorn. It lets you take down Crota's shields in a matter of seconds without having to step back into the Ward for more weapons. Helm of Saint 14 lets you blind supplicants, ALL add type enemies, ultras, majors, everything but bosses actually. Titan's can solo literally anything that isn't a boss fight just by blinding enemies, blasting them some and letting them come back in to be blinded again. Not to mention you can pair this with either weapons or blessing to come out of your ward to safely attack (or to deal more damage to your blinded opponent.) I don't know about the stand asides... No Backup plans allows you to use force barrier literally 1 full second after it runs out if you have max strength and all duration perks. I've tested this so I know how useful it is. You can speed run practically any mission without ever trying to avoid shots because unbreakable lets your shield recharge and the perks allow instant reuse if it runs out on its own. Helm of inmost light is the only one I would say wasn't amazing simply because Death from above takes awhile. However, if you run unstoppable with it then you're NOT getting killed while doing it. Fist of Havoc can already tank a shot from Golden gun without it. Lets see you stop a titan dedicated to not being stopped. Ruin wings is a game changer. Just the other day I was fighting the templar on hard and used nothing but Gjallarhorn because I was getting about 4 shots from every harpy killed. Those things are OP. They let you main a heavy weapon if you have the Surplus ability paired with some raid gear to hold more heavy ammo. Insurmountable Skullfort is instantly great. Respawning with melee energy means little in PvE but in PvP (which this thread isn't really about) they can respawn with storm fist working as a better version of Hungering Blade. There's no need to backstab when you can shoot someone once and melee them ANYWHERE and potentially kill a group. Now what you said about the perks... I agree with what you said for Death from above and Overload. That's it. Aftermath is amazing. Avoidable or not, you can use it to wipe mobs and keep an area under control for a bit. You also didn't mention that it makes the Lightning Grenade pulse like 2 more times which is a ton more damage, In PvP that's an extra kill or even more seconds to hold down a control point while reviving a teammate. Let me hear what you have to say about Hunter Exotics. I'd like to see how they're better than the Titan's. I also noticed that you didn't mention a defender a single time. Do you not play as both sides?

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