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Edited by Like30000ninjas: 1/30/2015 8:28:41 PM
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Explosive Rounds - In depth analysis (Ending the debate)

Just tested this on 30 daily. In most every case, it did a little more on headshot dmg. (Typically 1-3). Example: 1222 dmg to tier one (vandal), 1223 w/ explosive rounds (815+408) In ONE case it did much more. Against a red health servitor, it did 816 total, but AP rounds did 611 (~%50 more!). In Every case it did more to the body (typically twice as much), and in some cases it did more to shields (611 to ultra captain, instead of 408 w/ AP. I saw NO example of doing less damage, but I DID find why everyone thinks this happens. When you use EXPL rounds and kill an enemy w/ purely HS damage, you will only see the YELLOW damage proc. (ie: 815 dmg to a dreg, but no extra 408). This is because the crit dmg occurs BEFORE the expl damage. So If they die off the crit, there's no EXPL damage added. (This is the same reason firefly won't proc if the extra explosive damage is what kills the enemy) This also means If you have firefly and EXPL rounds together, only ONE will proc for any given shot. My initial findings show that explosive rounds are superior. As these are initial observations, I'll try to get more concrete data at a later time. EDIT 1: I've verified that the 1-3 dmg increase carries over to PVP. In the crucible I do 49 / 73 dmg per body / crit shot respectively. With EXPL rounds, it's 50/74. (Interesting, as it makes my scout a 4 body shot kill instead of 5). Also, there's the added disorientation that occurs which is pretty significant, and mild splash that will be applied to nearby enemy players. Yet again, seems like the best choice. EDIT 2: I did not intend to make this appear as a comparison between explosive rounds and ALL other choices. That is a decision you must make based on your loadout. While I prefer them over the other ROUND options, that is my opinion, and certainly things like field scout are viable choices depending on the weapon platform. EDIT 3: copied from a previous reply: [quote].... I also realized that even though sometimes firefly won't trigger, it always does eventually in large groups ( as EXPL dmg brings their health down a bit to allow a 1 shot HS kill). So in effect, usually only mobs alone are affected.. Which is fine, because they don't need to explode anyhow. The same applies for cow & gt. Sure it doesn't trigger sometimes, but it's rare that I need it if I'm only shooting a couple mobs one at a time. In those cases, much like I don't need firefly, I'm ok to miss out in my hunter buffs. On top of that, if I want it to prof, I just need to body shot once first. In large groups this is moot, because all 3 will provide left and right. Also, it only holds true for certain mobs. For example, on my Gheleons demise: dregs, psions, thralls will always trigger on a 1 shot HS. Near level acolytes, goblins, hobgoblins will not trigger, and need a body shot first. HOWEVER, of those three hobgoblins rarely "group," meaning there the only ones worth doing the body/head combo as the other two will eventually trigger anyhow (usually 2nd or 3rd kill in a pack, and on and on from there). As a hunter, I still feel the pros outweigh the cons.[/quote] EDIT 4: on recent reevaluation, I've determined that in all cases, EXPL rounds do at least %150 damage to shields and the body. EDIT 5: others have noted that explosive damage will NOT receive damage modifying buffs (crowd control, etc.) and will do less damage in these cases. This is because only the non-EXPL damage will be increased.

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  • Bump because people are still blindly believing EP rounds do less damage and need to be reminded how strong of a perk it actually is.

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  • https://youtu.be/ZdGxNIuJQqI This a Video I found on this subject, It goes over everything and more, but in video form.

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  • I love you.

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  • Who necrobumped this?

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  • [quote]Just tested this on 30 daily. In most every case, it did a little more on headshot dmg. (Typically 1-3). Example: 1222 dmg to tier one (vandal), 1223 w/ explosive rounds (815+408) In ONE case it did much more. Against a red health servitor, it did 816 total, but AP rounds did 611 (~%50 more!). In Every case it did more to the body (typically twice as much), and in some cases it did more to shields (611 to ultra captain, instead of 408 w/ AP. I saw NO example of doing less damage, but I DID find why everyone thinks this happens. When you use EXPL rounds and kill an enemy w/ purely HS damage, you will only see the YELLOW damage proc. (ie: 815 dmg to a dreg, but no extra 408). This is because the crit dmg occurs BEFORE the expl damage. So If they die off the crit, there's no EXPL damage added. (This is the same reason firefly won't proc if the extra explosive damage is what kills the enemy) This also means If you have firefly and EXPL rounds together, only ONE will proc for any given shot. My initial findings show that explosive rounds are superior. As these are initial observations, I'll try to get more concrete data at a later time. EDIT 1: I've verified that the 1-3 dmg increase carries over to PVP. In the crucible I do 49 / 73 dmg per body / crit shot respectively. With EXPL rounds, it's 50/74. (Interesting, as it makes my scout a 4 body shot kill instead of 5). Also, there's the added disorientation that occurs which is pretty significant, and mild splash that will be applied to nearby enemy players. Yet again, seems like the best choice. EDIT 2: I did not intend to make this appear as a comparison between explosive rounds and ALL other choices. That is a decision you must make based on your loadout. While I prefer them over the other ROUND options, that is my opinion, and certainly things like field scout are viable choices depending on the weapon platform. EDIT 3: copied from a previous reply: [quote].... I also realized that even though sometimes firefly won't trigger, it always does eventually in large groups ( as EXPL dmg brings their health down a bit to allow a 1 shot HS kill). So in effect, usually only mobs alone are affected.. Which is fine, because they don't need to explode anyhow. The same applies for cow & gt. Sure it doesn't trigger sometimes, but it's rare that I need it if I'm only shooting a couple mobs one at a time. In those cases, much like I don't need firefly, I'm ok to miss out in my hunter buffs. On top of that, if I want it to prof, I just need to body shot once first. In large groups this is moot, because all 3 will provide left and right. Also, it only holds true for certain mobs. For example, on my Gheleons demise: dregs, psions, thralls will always trigger on a 1 shot HS. Near level acolytes, goblins, hobgoblins will not trigger, and need a body shot first. HOWEVER, of those three hobgoblins rarely "group," meaning there the only ones worth doing the body/head combo as the other two will eventually trigger anyhow (usually 2nd or 3rd kill in a pack, and on and on from there). As a hunter, I still feel the pros outweigh the cons.[/quote] EDIT 4: on recent reevaluation, I've determined that in all cases, EXPL rounds do at least %150 damage to shields and the body. EDIT 5: others have noted that explosive damage will NOT receive damage modifying buffs (crowd control, etc.) and will do less damage in these cases. This is because only the non-EXPL damage will be increased.[/quote]

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  • Can you get expl rounds on legendary snipers?

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    • Nice, good research.

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    • Edited by fkdupman: 10/3/2015 5:20:38 PM
      Firefly always seemed to work just fine for me when I coupled it with explosive rounds. Sometimes you can land hits on people just by shooting a wall close to the target.

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    • So explosive rounds has no negative impact on the amount of damage in pvp?

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      • So if I have a sniper with explosive rounds I should definitely be using the perk against oryx??

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        • Bump for science.

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          • Back when we were level 30, I would play VoG, loving that Fatebringer could 2-shot goblins. Then a friend told me to use Explosive Rounds. The goblins died in one shot. It's a really nice perk!

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          • This is cool I wonder what high caliber rounds do

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          • Can someone please describe or confirm the explosive rounds cause disorientation in crucible? Seems like a thorn buster if that's the case and the other guy isn't able to land head shots

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            • Edited by All Seeing Sage: 4/22/2016 6:42:43 AM
              Question with the perk zen moment it says anytime this weapon causes DMG increase stability now this stacks up to 5 times for around a 60% increase in stability however explosive rounds does DMG twice to the same target so does this mean it can get two stacks of this buff in one shot? I guess the same would go for armor piercing if enemies lined up however its less beneficial considering enemies rarely line up.

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              • Is this up to date with Word of Crota? I am in doubt, as I consider myself a skilled HC user, and most of the time I hit precision spots anyway, so no increased body damage for me (except for Minotaurs, which the base gun seems to have been built for, Void + ERs, bar an obvious Phantom Gift perk), and it always botches its main perk, Phantom Gift, which is sadly subpar anyway, it should have had 2 precision shots requirement to trigger, with an internal K/D of 1-2 seconds to essentially not double its mag size.

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              • For the explosive rounds trigger less fatebringer crowd. When Is fire fly most usefull?? Against a mob of tier 1 enemies. In these situations explosive rounds do a ton of damage more than offsetting the reduction of firefly explosions. Expecially since most scouts firefly explosions seems like not as big as fatebringers

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                • Bump

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                • Bump for awesomeness

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                • You fuking rock. Thanks for taking the time and effort to put this to rest once and for all

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                  • Bump for exposure

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                  • Yes to this. People don't believe me but I love the Firefly/Explosive rounds combo. I happened to reroll my Gheleon's Demise v2 with both and also Zen Moment. I have AP rounds too and the thing is my dream scout rifle. Exp rounds can also hit players behind cover in Crucible, can finish off redlined players with splash damage. Just not sure if it staggers or interferes with sight with the explosions like it does in PvE.

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                    • What guns did you use with explosive rounds? Did any of the guns have final round or luck in the chamber?

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                      • I have a sniper with explosive rounds lol

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                      • I found exploding rounds do less damage to oracles, with fatebringer at least.

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                        • I always loved explosive rounds

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