Always been interested in these posts and have followed them extensively.
I have read tons of theories. And tons of debunks.
One thing I've never heard mentioned is a vex gate outside of the vault. Not the one in the center of the playable area. But on the right side of the right side. If you were to jump off to the right from the right platform.
It is an unbroken platform. And I'm curious if it activates after a no vex control starts. I've usually had a crummy team that Atleast lets one vex control so have not got to investigate.
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If you want any help exploring the VOG I am always down. I am constantly looking into this topic trying to figure it out.
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Edited by Col_Nemo: 2/23/2015 9:06:45 PMI think there is something we have to do before copleting the synce plates. All those lvl 30 vex in the compound to the right. Maybe a new light on the map lights up once we do. Maybe that ghost that always re appears after you pick it up.
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[quote]Always been interested in these posts and have followed them extensively. I have read tons of theories. And tons of debunks. One thing I've never heard mentioned is a vex gate outside of the vault. Not the one in the center of the playable area. But on the right side of the right side. If you were to jump off to the right from the right platform. It is an unbroken platform. And I'm curious if it activates after a no vex control starts. I've usually had a crummy team that Atleast lets one vex control so have not got to investigate.[/quote] Having a full Fireteam, everyone activating/holding their Ghost in hand while in the area behind Atheon? That way the "light pulse" from the Ghost will display potential hidden objects? Has this been attempted yet? I'm assuming yes (Due to how long the Raid has been out), something for the professional raiders to try if it hasn't been tried yet...I'm just visualizing Indiana Jones & The Last Crusade, stepping onto a bridge that's hidden by illusion. ;-)