Skullfort is a beast, as for armamentarium you get 2 grenades regardless of class and perk build...those Warlocks only get 2 on Sunsinger.
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Yes, but they can choose an Exotic that sends out [i]three[/i] Seekers from Axion bolts which deal [i]almost[/i] as much damage as Magnetic Grenades. Not to mention those Seekers track down enemies like nobody's business.
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A grenade that can only damage up to 3 people/mobs vs a grenade that can damage as many as proximity will allow.
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The magnetic grenade sticks but has a small aftershock