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#boss

Edited by meflab88: 12/21/2014 4:47:51 PM
20

Raid boss that can be put down with bullets

No fancy strategies, no relics, just bullets (and an occasional rocket or three). It doesn't make much sense to have your weakness 15m away from you anyways. I want end raid bosses that are difficult not because of the special strategies needed kill them. I want end raid bosses that are simply BADASS. Why does Atheon take more damage after we escape his oracles? Why does Crota take a knee when his shield goes down? Why is Crota impervious to bullets when his shield goes down? These don't make sense to begin with. Also, stop creating oversized versions of normal enemies to use as bosses. We want something a little more unique. Most unique boss was the mini-boss tank on mars. Also would like more NORMAL sized bosses that move around a lot. Kinda like Psion Flayers and Omnigul, but less annoying. Maybe w/o shields. EDIT: Alright. I get it. I was wrong to say I want an end raid boss that doesn't require strategy. But I would still like a boss that doesn't require a shield or sword to defeat. It undermines the concept of teamwork to have a guy on backburner to just hold the cleanse/shield, or for only the guy with the sword go to town hacking and slashing while everyone else is stuck on boomer duty. That isn't to say we shouldn't have assigned roles. But too much hinges on the shield/sword-bearer. Too much requires you to huddle together next to each other rather than achieving multiple angles of fire. And it still don't make sense for a boss to have his one weakness 15m from him.

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  • You're not wrong. But the bosses would all be bullet sponges. Maybe more dynamic maps, you know when a boss gets to this,certain amount of health, he changes modes, or changes the field. It can be done. Not only will that make the boss more lively, it'll make the while experience full instead of a repetitive strategy. And when you wipe, there wouldn't be a check point at,each stage of the boss, its all or nothing.

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