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4/13/2004 7:03:13 AM
32

Halo 2 multiplayer spawning solutions

What is the best way the solve the spawn killing 'problem' in multiplayer? I saw one comment by EazyB that said "They need to do something to prevent spawn campers. Like given to person who spawned a second or two where they are invincable and can't shoot so they could find cover. Just a thought." And that's a good idea, but is two seconds enough? What about on Blood Gulch, it usually takes more than two seconds to get in/on the base. Something cool would be if you could spawn automatically behind campers who have barely moved a certain distance in a certain amount of time. Regardless of my thoughts, Bungie is going to have to think of something, so what do you propose to them?

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  • They should left spawn has it is..... Spawn camping IS a tactic

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  • It is a very cheap tactic though... a good tactic requires skill and good thinking.

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  • Spawnkilling is cheap, but when there's online stats to consider, spawnkilling could be an option for racking up some serious kills. On hang em high our clan spawnkilled for about a year on xbconnect, we got 280 kills every game each, they other team had about 25. I agree something needs to be done about spawnkillers. BUNGIE ITS YOUR TIME TO ANSWER? [Edited on 4/15/2004 8:36:09 AM]

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  • [quote][b]Posted by:[/b] TWISTED BULLET Spawnkilling is cheap, but when there's online stats to consider, spawnkilling could be an option for racking up some serious kills. On hang em high our clan spawnkilled for about a year on xbconnect, we got 280 kills every game each, they other team had about 25. I agree something needs to be done about spawnkillers. BUNGIE ITS YOUR TIME TO ANSWER?[/quote] And that's the sort of thing that I hope Bungie tries to avoid. If spawn camping is available, and there are stats to worry about, people WILL spawn camp - you see it in Ghost Recon, you see it in Unreal, etc. Do you think it was fun for that other team to die for an hour straight and not even get to play? For that matter, did you even have a good time just killing people as they respawned? That's not engaging gameplay, that's just mindless shooting. You might as well play any run of the mill game and get the same experience because that completely ignores what makes Halo so compelling. There really needs to be a way to combat spawn killing, otherwise the clan babies will camp all day, and that's really discouraging for people that don't have all day to learn the best spawn camping spots. If it's not addressed, it could be a fatal flaw in the longevity of halo - at least in slayer and CTF modes. This is part of why I LOVE coutnerstrike so much. There are no respawns, but the matches are so fast, you don't have to sit out forever.

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  • I think it is fine the way it it.

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  • Open levels (exp. team) a dropship drops you off Closed in levels, every spawns in the spawn that has the least ammount of people (if there is anyone there at all)

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  • They could make it kind of like basketball. In basketball if you stand, or rather camp, in the area under the goal for more than a certain amount of time, you get a penalty. So, if somebody in HALO stands still in some place other than where he spawned for more than like 20 seconds or something, then he should be warped back to a random spawnpoint. That would not only end his camping, but make him vulnerable in the same way. Also, it would be a nice surprise for the camper.

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