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originally posted in: This sums up TDB PERFECTLY!
12/16/2014 12:34:34 PM
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Everyone can have their own opinion. But every time I read an review like this I can't help but wonder if they know what type of game they are playing. Even if it has FPS mechanics this is looter. Anyone who has played Borderlands, Diablo, or Wow knows this is standard fare. You go through a myriad of usless loot to get the one item you want or need, when you go to the next level or when the cap is raised all the gear you had becomes useless. It is about getting the newest stuff. When you go from Normal to Nightmare in Diablo, you don't drop back down to Normal for loot, it is pointless. Its the same thing with Crota's End and the VoG. I don't see how people can't understand that. The same thing with the combat and people bad mouthing the AI tactics. Again standard fare in these types of games. the AI swarms trying to overwhelm you, you have your fodder and them some specials. So in my book the people who have a problem with this just don't like this genre. Maybe they didn't do enough research. They saw Bungie and guns and assumed this was a new Halo. It isn't. Its an MMO/FPS hybrid. If the MMO structure doesn't appeal to you then you aren't going to enjoy this game.
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  • agreed, the game is a hybrid. It would be nearly impossible to make anyone happy that is too set on what they think the game should be. FPS and RPG fans have traditionally been two very different groups of gamers and throwing them in the same arena is really ambitious. I didn't know much about it going in so I didn't have unrealistic expectations. I was lucky in that regard, the game has been damn fun for me.

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  • A poorly executed , confused as to what itself actually is , is what this game is :p

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  • Its execution is subjective. But it's a hybrid FPS/MMORPG. It takes the mechanics of an FPS and the structure of an MMO. While I would agree that they could of done some things differently. I can understand why they made the design choices they did.

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  • And yet it doesn't require a subscription fee. Once you pay your $60, that's all they get unless they release a DLC worth purchasing. Once you pay the $20, that's again all they get until they release something else worth buying. So in my opinion, regardless of what genres they're fusing, the endless grind is unnecessary. They could have gone the route of building upon previous gear, not just replacing it. A larger level bump, and the need to get to level 29 (not everyone does/can raid) before you could get the gear to take you higher. That would have kept people playing even longer overall. But Destiny is severely lacking in actual story. There isn't three months worth of new content to chew, so they have to go with endless grind and moving the goal posts instead of just adding new ones, because they don't have anything else to keep you in their universe. So those that like grinding are good. And that's nice, but those that want a story to give their grinding context and meaning are repeatedly disappointed.

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  • The problem is, not enough drops and when it does, you have to use it, even if you don't like it

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  • None of your examples use gear as a means of level up nor use the level of lowest player in group to scale damage ratio. And when new content is released in the games you mentioned the stuff you grinded for does not become instantly useless. What destiny claims to be and how you describe it is just another conflicting issue

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  • Edited by Abyssal Shift: 12/16/2014 2:20:27 PM
    Except they do, just not in the same sense. Light level is directly related to the damage you do to enemies and the damage you take. In most other games the relationship is the same but fundamentally different. While it is your level that increases that increase allows you to equip better items that increase you defenses and DPS, allowing you to deal more damage. It is the same idea except in those games your level dictates what gear you can use, in Destiny your gear indicates your level. It is a matter of semantics.

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  • I'm about to just remove your comments because you think you know it all. Leveling up based on ENG is not in other games. I'm done feeding the troll

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  • So did my explanation go over your head. Alright I will try to explain it slower. Let's say in Diablo you have to beat a level 30 enemy. What would you do. You would fight weaker enemies in order to level up. And in leveling up you are now able to equip level 30 items that allow you to do the DPS damage you need to defeat the enemy. Now let's look at Destiny. You also need to defeat a lvl 30 enemy. What do you do. You equip gear, defeat weaker enemies to level up the light which brings you up to level 30. Now you are capable to deal the damage you need in order to kill that enemy. Though the mechanics are different the result is still the same. It is all about progression in order to become stronger. Calling me troll doesn't negate the fact that I am right. The sheer fact you are resorting to name calling shows how out of your depth you are.

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  • You're off in that your implying a direct relationship between defeating enemies and increasing your light level. After 20, you defeat enemies [i]in hopes[/i] of getting gear that will increase your light level. Or gradually obtaining the resources that will let you buy vanguard/crucible/faction gear. But that is not a direct relationship.

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  • Your exotics have a chance to be upgraded to new level or when they are dropped they have new level stats so your point is irrelevant

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  • good ol xur and rng.

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  • Perhaps your just happy with the same old stuff. Bungie stated there would be more than just this.

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  • No they didn't. Bungie was secretive about any one of it. From the Interviews to the beta, they laid it bare. People played those and assumed their would be more. That is the problem. Everyone got overhyped. I knew what type of game this would be the moment I played the beta.

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  • "You knew." We can stop feeding the know it all troll right now.

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  • I did know. It isn't belng a know it all either. It is a standard looter. Like Borderlands, Diablo, or a lesser know Defiance. Repetivitive missions in the hope of gear drops. It is pretty cut and dry. If you remember, Everyone played the Beta and was hyped over it, and in all the topics they were talking about how the beta was the tip of the iceberg. Unfortunately their imagination made up what the iceberg looked like underneath the water. When the game finally came out people were up in arms about how the Iceberg underwater looked no different than the tip. Take my analogy how you will. I am skeptical by nature. I played the beta, saw what they were offering, liked it, and I have been enjoying it ever since.

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  • It was an ice cube in a Dixie cup is what it was.

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  • If you're a troll or not i agree with you, this game is a lotter and i too knew what to expect after playing the alpha and the beta!

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  • Edited by Abyssal Shift: 12/16/2014 3:06:52 PM
    I'm not a troll. I am just sick of people bad mouthing the game. All the points they bring up as negatives are standard fare in looters.

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  • Agreed!

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  • The beta practically gave you a quarter of the final product, they told us that was the tip of the iceberg, we believed them and bought the game. I've racked up serious hours in Destiny, but not through want but necessity, playing 3 characters to level 20 took roughly 24 hours, making them raid worthy for vog hard mode and beyond has been a 400+ hour grind. Now we have the dark below, and for the most part, it's back to a never-ending grind. Don't compare this to any other loot game, it's nowhere near the same, no other makes you regress to advance. It's a piss poor method of making 3 hours of content last for months. Do I enjoy the game?? Yes, but that doesn't detract from the smoke and mirrors employed by Bungie to mask the barren reality of the games actual content, at the expense of the gamers time and money.

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  • It "gave you a quarter of the final product" that is a very good point and the crux of what is causing so many problems. Lack of content. This is why everybody is so fed up with what they did. People are tired of running the same crap over and over. They don't want to do it again. They wanted all that mindless grinding to be worth something for a little bit longer than a few weeks/months. That's the other problem, it's only 3 months in, this is too soon for a gear reset. It's clear that House of Wolves is going to do the same thing. Reset gear with little content added. Which means everybody is going to be grinding the same crap for the foreseeable future. It's asinine that anybody wants to do this. I don't get it and I like grinding shit out, I'll fish on FFXIV for hours which is basically a grind fest. Thing about that though is how many different fish there are and how many different locations to fish from, all of which you have to discover on your own without clues. There is actually some exploration that has to be done. Anyway, I'm off topic now.

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  • Edited by Abyssal Shift: 12/16/2014 2:59:17 PM
    But that is your fault for buying into the hype. Again this goes to my opinion that in the Gamer's mind the gaming industry is the only industry that can't make money. Would an Actor ever say their movie is trash if they are trying to sell it too you, Would a car dealer tell you how terrible it handles. If anything Gaming should be clear cut. We see the gameplay videos, we play the betas. And yet so many people, yourself included apparently somehow believe the game is going to be drasctically changed a month before release.

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  • You can compare the games industry to car manufacturers, other loot games, movie actors or mother Teresa, if that what floats your boat mate. The beta was great, at no point did I say it was bad, my point was, and I'll give you an analogy since your so fond of them. Say the next big super Mario game was to be released and they let people play 1 level before its release with the spin saying loads more to come when the game is released. So you buy the game and find out after the level you played there was 3 more and that was pretty much it, you'd be happy? The truth is that was not all there was, the vast majority of the dlc was already on the disc, had it been in game on release day it would have almost delivered what Bungie had promised. But instead was whittled out to generate more money. And please don't fall for the PR line it was to save downloads for users, if this game gets the 5 dlc packs they say it will be given, then we will have to download 3 anyways. Destiny is indeed a great game, but with some pretty unforgivable flaws, and most of which have been enforced by Bungie to make players pay top money for bottom drawer content.

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  • First of all. Terrible analogy because one level does not equate well to an entire planet with multiple missions, strikes, patrol etc. Also the DLC was not on the disc placeholders were. All Devs use placeholders, it allows the company to easily insert the new items into the game, otherwise the downloads would be huge. The DLC was 1GB of data, it was that pack we all had to download a couple of weeks ago. Also your opinion on it's value is simply that, an opinion. You are only looking at the tree and missing the forest. You see 1 raid, 1 strike, and 3 missions. But there is also a host of new items, and the time required to find those items. We may not be getting a lot of content, but we are getting a lot of replayability. That is something people like you can't see. Also I find it hilarious that you feel like Bungie didn't deliver when you have 20 days of game time.

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