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12/12/2014 7:33:01 PM
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This sums up TDB PERFECTLY!

http://arstechnica.com/gaming/2014/12/the-dark-below-dlc-highlights-the-worst-parts-of-destiny/

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  • Edited by Chomerly: 12/15/2014 9:36:10 AM
    I have to say that the author of that review was a lot more generous than I could have been. Especially when it came to the raid itself. The raid looked kind of interesting at first. And my interest peaked during the arduous fight of getting through the dark hall area. Once me and my team got over the bridge however, things changed dramatically. Once we had gotten into the next area we all paused to take in the new scenery. We noticed two tower like objects (totems) on either side of our half of the map, and what looked like another bridge activation pad. Anyway, getting down into this area and playing through, it quickly dawned on me what this was. It was like a rehashed version of the VoG. Right down to the things you have to do in order to attack a boss. The only difference now is that the enemies are Hive instead of Vex. I won't go into too much detail on this but for those who have played it already, they will know what I'm talking about. After our first wave of death and finally seeing this raid for what it is most of my team, including myself, felt robbed. We were so disappointed that we decided to quit. And it's not like it's that difficult either. It's just how disappointing you're left feeling that this raid had been designed in the same lacklustre way as those "new" areas you start in as part of this DLC. I also felt that the infamous Reddit poster, who had written about what happened with the changes made in the games story a year before release, was telling the truth. You can feel it as you play as there is NOTHING new added to the existing story. And especially when I recalled what was written about why a company would hire actors, and pay them loads, for as little dialogue as was included in the game. Because if there is one thing noticeable after playing through the first hour or so, it's that you don't hear a peep out of Dinklebot. This should tell you that the reason for this is because there was no script for it. This "expansion" was created on the fly. No planning, no structure, just a desperate attempt to get something to the masses to keep the money rolling in. This "expansion" just feels like a new, extremely small chapter, that was bolted onto the main game when the p*ss poor "story" from the main game isn't even finished. If there is one thing that I will agree with the author of that review on, it's that I too doubt I'll get to the next level cap. Not because it's going to be too difficult. It's simply because i don't think me and my team will be able to stomach another bunch of levels that offer nothing over previous levels before the DLC. Other than a new lick of paint. What they were thinking when someone thought it would be a good idea to make a game based on the type of gameplay you could attribute to games from the Sega Megadrive days I will never know. All I do know is that this so-called "expansion" is a massive disappointment, and it doesn't really offer anything new over what we have already seen previously. You have the same levels with new areas bolted onto them and you have the same three wave, bullet sponge enemies all over again. Thinking about it, are there actually any new enemies other than bigger and broader versions of pre-existing ones?

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