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12/4/2014 7:47:57 PM
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I have to say, I don't know why this is such a big deal... I mean look at any other game that is loot based. If new harder content is launched, the new drops and gear are more beast than your old stuff. Pretty much every other game would make you just trash your old stuff or hand it down to an alt toon. Take WoW for example. Launch content gets cleared, after months of grinding you may get a full set of that coveted Tier # armor. Then comes the next content patch, with the new raid and Tier #+1 is released. You want to stay beastly and have the best stuff? you now grind the new content until you get a full set of Tier #+1 and you trash your old stuff for materials. No option to improve Tier # to be as good as Tier #+1 because you prefere the looks of it or because you worked really hard to get it and level it up. You just did it because that was the rules of the game. Here they are letting you keep your gear. You don't have to reset it, but if you do you can extend it's relevents in the game. It gets treated like new gear in that you have to rank it up again, just like you would actual new gear, but you can keep it if you like the perks or the looks. If I didn't need to get new gear with new harder content, my motivation to clear said content is reduced. In my opinion they are not really screwing anyone. They are not doing anyone favors. It is about on par with needing new gear, which is the entire driving force of this game and if they took that away what is the fvcking point. They just let you keep the cosmetics or perks you liked about the old gear. They are not going to let you hit the new max level easy. That would be retarded. It is fair to everyone. Everyone has to do it. What I hope they don't do is start this way, then change it because of whinny babies to something easier, there by screwing over those who took the hard road at the start.
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  • Can we please stop comparing this to WoW? WoW is an ACTUAL MMO; Destiny is not. Even the devs stated this game is [b]not an MMO[/b]. Why people need to draw this faulty comparison is beyond me... [quote]It is fair to everyone. Everyone has to do it. What I hope they don't do is start this way, then change it because of whinny babies to something easier, there by screwing over those who took the hard road at the start.[/quote] Tell that to the people who can not do the next raid day one, considering it will only be open initially to 30's. But yeah, that is completely fair, right bud? Especially with an RNG system which is based on luck, so even if you have done the Raid ad nauseam, and didn't get the gear you need, you are basically SOL.

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  • and as far as WoW comparison is concerned, it is the closes comparision when talking about gear issues I can think of. other FPS games don't use random drops like this one, other than borderlands, which by the way does not let you keep irrelivant gear. you trash it!! I could be ignorant of a game that works like you want it, but I don't know of any game that follows the loot rules you want Destiny to follow.

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  • Yes, you trash your gear - but you do not funnel time and resources into those guns, and then trash them. You get better loot, and switch it out accordingly. Also, your level is based on experience alone, NOT what your armor has. Having something to compare it to is not always the best answer either - just because WoW makes you start over from scratch every 3 months does not mean it is somehow a valid, or even good, concept. Wasn't Bungie claiming they were going to "revolutionize" gaming with this one? How can you be "revolutionary" by basically mimicking the paradigm's of other developers?

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  • dude, I'm not level 30, I can't do the raid day one either. but you know what? I didn't put in the time that others did to hit 30. So yeah, it is fair. That is the trade off. I didn't put in ages of time gearing to 30 so I don't get to see raid content day 1 of launch, but then again, getting new gear and swapping out my old stuff will sting less because I have less invested in it. So yes I stand by my statement. It is fair. Unfair is changing the rules midgame to favor the resistent ones.

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  • Are you kidding me? They have changed the rules midgame for the past two months now! Engram changes, weapon nerfs, endgame rolls - they are changing the rules constantly! Hell, they even tried to dress a design mechanic up as a bug, and then fix it (raid - Atheon timestream event), yet they leave all kinds of other bugs running rampant! All they have done the past few months is make changes when they discover people not playing the game as they (Bungie) intended - claiming it is unfair for them to do it now is just ridiculous.

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  • ok, fair enough, they did make a lot of changes. I was more talking about the future. A hope. dont jump all over me for hoping. and secondly I was only talking about gearing rules here. you are delving into other issues with this game that I can't say I disagree with you about, so don't make it sound like we are arguing over that stuff too!! I do hate how they fvck up a part of the game by changing it in a poorly planed way and call it a bug. Yes. I agree. I just disagree with you about this loot upgrade deal. I think this part of the game is about right. new content should mean people need to get new gear to clear it, otherwise there is no challenge. no process to getting there other than a few hrs time working out the fight mechanics. I want to need new gear. I want to say, "this shit is hard! I need to up my gear so I can stand up to it" If not, then I already beat the game and its time to move on to something else.

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  • Edited by Prof Sheitbag: 12/4/2014 9:19:51 PM
    I can see your point with the gear - I can - my point is, with the gear, that giving us the actual option to further level our current gear would be a really, really nice feature. Let's say, for example, you really like some New Monarchy chestpiece. But the light only goes to +27, so despite your preferences, in order to be competitive you need the same armor as everyone else. I think that is garbage. I have played many MMO's where people can not only use the gear they like, but customize it to your preferences. If everyone wants to go on about how Destiny is an MMO, then why not apply those same MMO rules to such aspects of the game, like loot? For example, going to to the NM chest, let's say if you wanted to level that beast up further, you would need to take 15 shards to your vanguard, and he would add a node for you. Then you need to level the node, and use shards to upgrade it. Bam. Done. Now I have a piece of gear that I prefer, probably with the perks you enjoy for your play style that will get you to 30 without needing to rely on RNGesus to bless you with a chest piece. And you could go even further with this DLC - say 15 Radiant shards adds another node. Same drill - take it to someone, they fix it up. Bam. Boom. Level that shit and you are golden. Then you can actually have unique characters, tailored to how YOU want to play the game, who don't all run around looking the same in the tower and shit. And we don't have to rely on RNG to give us the gear with the perks we would like - you want faster scout rifle reloads, then level up those exodus gloves, bruh. You want faster melees? Then add to that exotic, big guy. They could have done this with exotics as well - 5 exotic shards unlocks a new node tree. Then you need to level that. It would still make people work, but they wouldn't start over from the beginning. And honestly, they should have made a complete armor set give you an additional bonus of some kind. That is another MMO aspect they dropped with this completely. If I am wearing all Dead Orbit armor, why do I get nothing to show for it? I mean, it would take someone 4 weeks of maxing crucible marks before they could claim such a feat, and what is the point exactly? There isn't one! Eventually you just break it down for materials, but those materials are now limited to specific gear - useless for new raid gear and exotics. It does not feel like the gear in this game has any real design behind it other than to get you to 30. My raid armor, maxed, only helps out with auto rifles. Chest and legs have special and heavy, but other than that it is all on AR. I don't prefer the AR, but my gear is slated for it. If I want to use something else, then I am not using my gear to it's full potential. And I can not swap perks, or change them out like IB gear - I am stuck with what I have, lest I want to run around as a 28 or 29. And the perks are randomized, so it is not like I can predict what I will get. I think there are a lot of problems with the current gear system, and unfortunately I think this update does nothing but create an even more convoluted system.

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  • One thing I will add that maybe could be an improvement is make current legendary gear relevant by making the materials you break them down into worthwhile. WoW is again my example: purple rarity gear, regardless of level, disenchant into purple shards for enchanting purposes, so having a bank full of low level purples was not totally useless. you could then use some of that old work to help you a little bit down the path to pimping out your new gear. in this game, maybe a vendor trading system where we can swap ascendant materials for radiant materials, since radiant materials are the new shit. obviously not a 1-1 trade, but maybe 3 ascendants for 2 radiants, something like that.

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  • If you made radiant material available outside the raid, then people would get to 32 faster than Bungie is probably wanting. If you leave it in the raid, and force people to grind the crap out of it week after week, then it would increase the longevity of the event itself.

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  • Not after only 90 days and with only 4 FOUR strike missions in a playlist!!!!!!

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