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12/4/2014 7:38:41 PM
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Exactly I agree completely. Its a broken concept that Bungie doesn't realize (my post for my topic below) I mean I understand the concept of grinding and I have no problem with it. I don't find it fair with these random loot rolls. From people running the raid 100 times, leveling two of the same class to 29, only trying to get one more piece of gear?. Then I've seen people who are new to the raid, run it three times and they get all pieces to reach level 30. I would feel if Bungie still wants people to run their raid a lot by making loot rolls random. But shouldn't there be a bounty where if you've killed the Templar and Atheon 10 Times together you can pick between one piece of gear? That's all I have to say, just a concept for Bungie to take into consideration. I know the new raid is coming out and plenty of people will be able to do it at 29 regardless. Will it be the same for the next raid? Leveling two characters of the same class to 31 for one piece of gear.. Sincerely, another Guardian grinding for one more piece :) Smetona Lv 29 Hunter Lv 29 Warlock Lv 27 Titan
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  • the next raid will have a more proactive loot system that tracks what you have recieved and gives you a better chance at stuff you havent yet. Drops are supposed to be more systematic as well. No more raids with just shards and shaders. Allegedly

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