If you are detecting a nerf to your exotic weapons, the change is unintentional.
Please report all issues in this thread. Thank you, and sorry for the frustration this will cause.
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Here's exactly what's wrong with the Pocket Infinity after the patch. I do not believe the problem is a lack of damage after the first shot. The problem is that the effective range falls off to about 10' and not a whole lot more. I tested it after an upgrade to Attack 291 in the Cosmodrome on the three Hive enemies that spawn under the largest building near the Patrol spawn point. I think it's an Ascendant Knight and two Ascendant Acolytes. They are only Level 18, but it still demonstrates the new issue that's been introduced with the patch. If you select the Pocket Infinity as you enter the room (as yet unfired) you can easily kill any of the the three from the doorway...probably about 25' in game-world terms. After that first shot, an entire 5 round clip fired full auto from the same spot does little or no damage. If however, you move about halfway across the room towards where they emerge, about 10' in game distance, a 5 round clip will melt all three of them. I did a rinse and repeat of this about ten times with exactly the same results each time. The gun is putting out the juice. It just stops being lethal at any distance past 10' once the weapon has been fired and reloaded. It's never been Plan C, but I could always kill the Hive trio from the doorway prior to the patch...Now I have to get in their faces to get it done. The fact that the range drops off after firing the gun tells me that this is not the intended result. I certainly hope y'all can correct this as even though the Pocket Infinity is not what I'd call a "Go-To-Gun" it's still a lot of fun when it works properly. Thank you for listening!