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11/25/2014 12:54:52 AM
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The new exotics for hunters are even worse.. New helm #1: zooms in with GG, basically training wheels for people who can't aim for shit New helm #2: increased accuracy while jumping, boy didn't you miss the days where everyone was bunny hopping around the map in other fps? No? Me neither. New gauntlet #1: turn invisible after taking melee damage, useless in PvP, probably just as useless in PvE New gauntlet #2: inflict poison with melee hits IF you're invisible, the only exotic that's a chore to use to get the effect out it which will probably only be the same rate thorn gets, why couldn't you just add poison to the melee ability and drop the invisible requirement? New boots: move faster while aiming, it's useful but is it really worthy of an exotic slot? While titans get: New helm: increases duration of blessing and weapons of light New helm #2: adds unstoppable perk, so you can have shoulder charge and not be able to be killed during FoH New gauntlets: find more heavy ammo and heavy ammo gives more rounds, basically surplus for all your heavy weapons and purple ammo drops more often New gauntlets #2: deal damage whenever you receive melee damage, so pretty much if something tries to hit you it's like touching an electric fence New boots: shoulder charge lasts longer, oboy it should be fun to see people spam this even more now.. New boots 2#: can't remember the wording but basically the flying knee to the face strikers can do does a ton more damage And Warlocks get: New helm: using void bombs reduces the cool down of void bombs.. Gee, that doesn't sound OP at all New helm #2: every enemy around you gets disoriented when you revive, so pretty much a free kill for sunsingers even if the person is ready and waiting to kill them as soon as they revive, not sure if it applies to getting revived by team mates New boots: adds an extra jump, okay granted that's pretty lame New gauntlets: adds additional charge for scorch and energy drain, I think that's like hunters extra throwing knife? New gauntlets #3: kills with void light abilities grant a shield.. So if I understand this correctly every ability void walkers get a kill with grant them a shield? Grenades and super included. New chest armor: enemies killed by ignite explode, whether that's useful or not it's super badass New chest armor #2: gain an additional fusion grenade, now sunsingers can get 3 fusion grenades because of there tree perk, because two just wasn't enough
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  • THIS.

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  • New hunter gauntlets #1 is usefull for first part of crotas end

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  • I never saw this. That's ridiculously bad. It honestly feels like someone hates hunters.

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  • Everybody whines about hunters already - no wonder that Bungie response is a knee-jerk of handing out crappy gear to us while buffing the crap out of everyone else.

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  • Who's whining about hunters? All I'm saying is, they have to try too hard to be useful in PvE. Stealth reviving is all they can do.

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  • Not you - many, many, many ppl in this forum do nothing but whine about the BD's super. At least once a day a new thread will start that is essentially begging Bungie to nerf the arc blade super. It is annoying.

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  • Geez. I guess they don't know that literally every other super in the game will kill an arc blader first. Even ward of dawn+ armor of light with a shotgun/fusion to melee.

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  • No, they don't. They just see that arc blade, crap their pants, and then run to the forums to whine instead of figuring out how to deal with it. I literally watched a Gunslinger one shot a BD super with his Golden Gun yesterday. I personally killed a BD super with my Regime. The arc blade is not OP, but try telling that to whiny crybabies in these forums.

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  • Edited by Kienamaru: 1/1/2015 12:23:05 AM
    Only super I complain about is Fist of Havoc. And that's because I play all 3 classes. Fist of havoc is the only one I've used to survive a golden gun shot though. Didn't even use the perk that makes you harder to kill. And I play an agility build Titan so he wasn't as tanky as he could be.

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