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originally posted in: Lets talk strategy, for real guy?
Edited by Aik: 11/25/2014 12:30:13 AM
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Aik
Aik

I disagree on Rusted Lands, I always like to hold B and A because holding both gives easy sight to C. The space between B and A can also be used to pick off people leaving C towards A, and it has a clear view to inside B. I used to take C because I could hold it by myself pretty well but I adapted my play so I could help hold two points instead. Twilight Gap: I like B and C. Both of Cs exits can be used to defend against A and the oath towards B lets you flank those going through the semi-open corridor. That same path also overlooks an entry to B and a good sniper helps, and as long as this area is controlled B can be easily maintained by one person, with back up from C if necessary
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  • [Well seeing as how A is inside, and B is outside, it doesn't seem likely that you can see B from A. Not to mention, you roll can't see C from anywhere. But the open space between B and C is a nice killzone, not to mention the perch above C heavy makes for a good vantage point over the middle. Not to mention its easier defending B from A then from C because there is only 2 narrow access points from A spawn. Both of them are bottle necks making them good grenade/super/heavy choke points

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