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#feedback

Edited by RennWorks: 11/23/2014 3:31:14 AM
1

Ideas on new guns, playable guns, improvements to guns, gun types all that good good to get you wanting more

there are lots of things that I think would be cool to add, have, improve, etc, to make the overall experience of destiny more fun and rewarding. in order to "not waste bungies time" if they do so happen to read this, I will start off from the least far fetched to the most "nerdgasmic". top-bottom first off- improvements to guns and upgrades, plus rarity upgrade for one, lets find a way to resolve the issue of some weapons which need supposed "nerfing" or "buffing" 1- suros regime- reducing range and decrease headshot bonus by 2-3% 2-Bad Juju- increase mag size to accommodate 4 extra bursts 3-thorn- increase base damage by 5% that's really all that I would be fine with seeing nerfed/buffed. honestly i'm fine with the way things are (except for bad jujus mag size. that truly pisses me off) but its a simple way to fix whiners dying complaints. now onto upgrades 1- iron sights. honestly it really made me confused why these where not added in the game from the get go, Iron sights are great for medium-short ranges and provide an east and different way to aim at people from the constant use of red dots in the game. not to mention, I, and other people, can find it quite fun to brutally murder people with the use of an iron sight 2-mida multi tools "hair trigger" upgrade. I remember when i got my multi tool from an engram, how much i loved it, and how much i couldn't wait to get this upgrade. Even though I still love the gun, I am really disappointed with this upgrade and can still not find any source on what it does nor figure it out myself. what it should do, imo, is fire a bullet as fast as you can tap the trigger, so in theory if you had blazing fast hands that you probably got from jacking off too much, you could fire it as fast as an auto rifle. This would probably be impractical because it would make gaming a pain and aiming impossible, but it should still be there. upgrading weapon tier/rarity as you all may have heard, there is speculation that there are two weapons being added in the upcoming dlc that will have the option of being upgradable in terms of weapon tier. one of which being the necrochasm, which will start off as an uncommon and eventually end up as an exotic through consistent upgrading. I see no problem with adding this to the short, but important, list of weapons. 1- the strangers rifle. for a gun the looks and feels so "exotic" it sure isn't one. Now i understand it is the gun you get for beating a level 16 mission, so it shouldn't be an exotic that is super overpowered, but i can't help but feel that every time i use the gun I should be able to singlehandedly beat atheons ass (obvious exaggeration) with the supposed "future" tech the gun has. solution: add a weapon tier upgrading system, from rare, to lvl 20 legendary, to exotic. obviously there should be some restrictions, so people dont get their first exotic so fast, such as "must be level 20 to get legendary upgrade" or "beat nightfall to get exotic upgrade" lvl 10 vanguard armory weapons- these weapons where bad ass when i first got destiny, and I rushed through the campaign just so I could use one, but I quickly stopped using them because of how underpowered they where, which was a shame because the livery that they have on them makes the guns looks so cool. solution: add upgrading system similar to the one I described for the strangers rifle new guns: anyone ever look at the weapons our enemies use and wonder what it would be like to use them? so do I, and seeing as how the models, noises, particle/bullet animation, glowy cool after affect thingys are already there, I don't think it would be too hard to port them into the hands of us gaurdians. now obviously some weapons would be impossible for us to use because they don't specify a weapon type or just don't fit the human structure, but here are some that do, what ways we could use them/balance them, and what things we could do to get them (note: most of them are fallen weapons) wire/line rifle. since they are both fired in basically the same way i will apply them both to the same category, but will also add in ideas to differentiate the two. both of these rifles require the holder to charge them, much like a fusion rifle, so one way to make both up to par with other snipers and give you a reason to use them would be (examples) the line rifle could be a 1 hit kill in crucible, precision or not, but would have a charge rate slower than the pocket infinities and more recoil than icebreaker. this weapon would easily lose to a fight against someone who can hit headshots real easily using a normal sniper , but would always win against someone in cover who is peaking out just a bit, or against a n00b. this would add an interesting aspect to the game and a whole new type of gun to learn how to use (while still falling under the sniper category) the wire rifle however, could have a quick charge rate, 2 hit ko with less recoil than patience and time and could fire 2 shots in the amount of time a "normal sniper" could shoot 3-4. this gun would be more of a combat sniper, utilizing the shortest range scope in game (6x?) and would be very useful on short range maps such as the burning shrine. the wire rifle would obviously be arc, and line rifle, i dunno what. maybe a new "red" damage? shock rifle: everyone knows and probably hates this gun. But you have got to admit this gun would be spankin cool to have, and it would obviously be an arc damge primary. one way this gun could work in game without being overpowered would be that it would be a 5 round burst pulse rifle, with the special ability for its bullets to (once unlocked) follow its target until it hits/ unlikely misses or can't catch up to its target. the bullets would work the same way as in game, they don't travel as fast as a normal bullet but rather casually follow its target. in order to not make this gun op critical hits wouldn't be possible, and in order to lock onto someone you have to consistently aim at someone for .5 of a second, but once locked on you can shoot in any direction and the bullets will attempt to follow the target. the obvious advantages would be that the bullets would hit their target if they went behind cover (bullets would obviously have some sort of primitive path finding) and if running into a group of enemies (advantage/disadvantage) all bullets would only hit the selected target until it is either killed, a new target is locked onto, or you are dead. this weapon would lose to a direct face off to any other primary in the crucible, but would be very useful for picking off one target in a group of people and killing people who are behind cover/ fleeing. note these bullets would be slightly slower than a sprinting guardian, and would be very useful in a game mode like control where people hide behind cover a lot. new weapon types: laser rifle primary. this would basically be just like the like the laser rifle in c0d. underpowered when first fired and overpowered after consistent firing. (yes, this idea was taken from a youtube video, but I thought it was real cool and wanted to put it in here) these aren't all my ideas, i am just tired of typing for an hour and will get back to finishing this later, as well as adding in any cool ideas people come up with.
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#feedback #Guns

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