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11/22/2014 6:49:34 PM
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Just looking at Exotics for classes how can we compare? What Titans get: Helm of Saint-14= Blinds enemies who step into it. Okay, so the blind is normally only on Titan grenades though you'd think hunters would be the ones who disorient foes. Blindness is extremely useful in PvE and PvP. Combined with any of the abilities that force barrier or ward of dawn can grant it's amazing and practically unbeatable. No Backup Plans= improves the duration of force barrier. Normally FB lasts for 15 seconds. Throw on Relentless and not only is it stronger but it lasts for 20 seconds. When I put on enough gear for my Titan to have 69% strength I can use that barrier 15 seconds after it runs out. If I had the buff that NBP grants then there would basically be no rest period at all. Not to mention you can have Unbreakable on almost constantly giving your titan a shield that never goes away. Helm of Inmost Light= I don't think I even need to mention that this gives your Titan half of the unselected Fist of Havoc abilities. It's basically the same thing as your hunter having Showstopper and Vanish at the same time. We can't compete. An Insurmountable Skullfort= Storm fist kills healing HP and respawning with melee energy. All you need is storm overload with max strength and this becomes a huge problem. Basically hungering Blade on steroids. No need for backstabs like a hunter either. Just punch, camp, and punch again. What Warlocks get: Apotheosis Veil= healing on Super activation. This wouldn't be so bad if those supers didn't offer major damage reduction to the point where they can survive up to 3 slashes from Arc blade without the helmet. In PvE this helmet is a life saver making it to where Warlocks don't even need to self revive because they can heal and be buffed for 15 seconds while they wreck face. Heart of the Praxic Fire= Further decreasing the cooldowns of something affected by discipline and strength. Considering radiance already drastically decreases cooldowns, pairing this with gift of the sun and high discipline allows literally infinite grenades with no breaks. Following up with Scorch melee every few seconds that means endless shields if you have the barrier which also further decreases damage taken when combined with Radiant Skin making you literally God tier. Sunbreakers= Only fantastic if used to keep enemies at bay or on larger slow moving mobs. Being able to have your grenade active for 10 seconds as opposed to 5 makes a huge difference on damage output or stall if you're using them to make time to reload or swap weapons, etc. In PvP this is a huge deal with gift of the sun on gametypes like control or salvage because warlocks get potentially 20 seconds of time free on the capture point unless the enemy wants to die. Unlike other classes, you can't shoot most warlock grenades to negate them. Skull of Dire Ahamkara= improved siphon abilities and reduced damage while doing nova bomb... Siphons are already amazing, and nova bomb already allows enough resistance to tank two arc blade slashes and beat out the hunter. Combining this with the drain buffs like life steal and bloom can make for a pretty unstoppable warlock in PvE. Vortex grenades on mobs will make them temporarily invulnerable if they kill multiple enemies more or less. What Hunters get: Achlyophage Symbiote= An extra shot from our Golden Gun. In PvE this is useless. In PvP it's only situationally more useful than 3 shots. Mask of the Third Man= We get more slashes from our Arc Blade. Explain how this is more useful than simply slicing when necessary. Knucklehead Radar= So we get Third Eye without having Third Eye. A perk found on rare class and above weapons shouldn't be something we get for an exotic. It doesn't help Hunters anymore than it would help a different class. Not to mention it's the only exotic that can be rendered completely useless if you happen to have a primary with said ability. Lucky Raspberry= We spawn with an grenade energy and have better arcbolt grenades. We get more distance but that's it. Why do they not chain to more targets? And why is the only buff here for grenades? Young Ahamkara's Spine= Tripmines last longer when placed? How is this helpful? If you know where to place a tripmine their duration isn't an issue. We could at least have their proximity sensor and blast radius increased.
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  • Achlyophage Symbiote isnt useless in pve, the 4th shot kills praetorians on vog hard :)

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  • But you can just used Gjallarhorn and like 2 shots from any good sniper to do that... or a tripmine grenade, or a flux grenade... etc. Golden Gun isn't something best used on Praetorians anyhow from my experiences on hard. Oracle sweeping, supplicant sweeping, all that seems to be much better.

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  • I find it easier to just down the praetorian on venus (atheon teleport thing) with golden gun and then focus oracles. So in my opinion its not useless. Thats just what I'm saying, there are however maybe more effective ways, but I find it easy :) And also... Never got Gjallarhorn :(

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  • Geez. I've got 3 Gjallarhorns and I never bought any of them. I wish the game would give me my Praetorian Foil and Praedyth's Timepiece. I've done I think 12+ hard raids and gotten shards and energies only for 7 or so. Getting helmets I already had for the other 5.

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  • ah, gz man :)

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  • apotheosis veil is garbage. Slowly regens health on activation, not the entire time the super is up.

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  • It isn't slow. It's an instant bar of health. Makes all the difference when you're caught off guard or if you just swept a room of enemies and then one more comes out with a surprise attack.

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  • It's not instant, it takes about 2-3 seconds to fully charge. If you're hit during that time, it doesn't finish.

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  • True, but it does instantly start your health regen, just like hungering blade or transfusion.

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  • Don't forget the Circle of Life perk on Gunslingers! Longer golden gun duration after getting a throwing knife kill while in golden gun. The single most useless perk #@$&ing ever

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  • I actually have that perk on, because you get more armor from it. That's the only reason.

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  • Not even lying. It's useless.

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  • I agree with every one of your points, being a hunter myself I'd also like to point out we have the shortest jump (most controllable I suppose?)and Bungie ran out of ideas so we get a shittier version of blink. it's so true that hunters have barely any helpful perks, I have a high expectation of the void subclass in the future and I'm expecting to be let down (also to everyone out there throwing knives even a precision kill with incendiary is not going to kill you, for me at least)

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  • Nah, a precision hit will certainly kill you in PvP. I'd personally like to be able to run on the air for the void class. Shadow dashing or something cool. Think I'm... wow. your name. They could call it the shadow stride. Ahem. Think I'm gonna make a Create the third subclass thread just for fun.

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  • No, I tested it recently, I've it people I'm the head with a throwing knife, got the gold numbers, they still had some health left and killed me. This happened multiple times. However I remember it used to be one hit kills so it leads me to believe it was ninja nerfed.

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  • Ah. See I only used Gunslinger in PvP when the game was new so I remember the instakills. It's a sad day for hunters.

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  • Edited by ShadowStrider09: 11/25/2014 3:14:44 AM
    isn't it always? D: in the beta the golden gun had a little auto-aim, that was removed on release because, well you know, the possibility of getting three kills as a hunter over six being a warlock was too great, Bungie: sorry gotta go make hunter suck more, BRB.

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