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11/21/2014 12:12:58 PM
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See the challenge here is the game design. it was never ment to be solo-ed. It was ment to be played as part of a team. It was possible up to the latest patch, where they made a level 24 mission seem like a level 28 one, when soloing
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  • Are you the one that designed the game??? A game that was 'never' meant to be solo'd, Should, in fact, have forced matchmaking... That would be Idea for a lot of players, since a lot of players either don't have friends that play or don't have friends at all... Soloing is End game for RPG gamer's... Shooter gamers end game is PvP... If you make a game that's BOTH shooter and RPG, You're gonna lose one faction of gamer's if you don't cater to both... My friends and I, We can play missions without having to do exploits... But we are always running and hiding to heal... Which takes longer... And sometimes we do have to go to orbit cause there's only one man left in Nightfall... Nightfall is meant to be hard, But with players leaving and going to other games, Players are being forced to solo... And the only way was with some of the tricks they learned while playing... The whole purpose of this is not to start a flame war or anything... It's to show Bungie that there's more then PvP, And with all the things their doing to the PvE part, it's pushing a big chunk of the players away.

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