I've posted on this several times already and agree 1000%. I wonder if Bungie will ever start proactively anticipating the effects of their decisions on gameplay, rather than constantly being reactive (and weeks or months late, at that) to these obvious and glaring issues. It's like they don't have an actual gamer working over there with any say, which can't be true, so we're just left here perplexed.
English
-
I don't think there's really any ingame testing at all. Look how the Vex was starting off. Look how Suros was starting off. If they had done any ACTUAL ingame testing none of this would have been an issue. And if they actually made some better bounties for one week events.
-
They are all working on Destiny 2, this is just easy mode for them, just throw the same crap back in time after time, they know that idiots will bi^&% but they will still play and they will still pay. Bungie is brilliant!!
-
I think you might be right, actually. It's like they're somehow understaffed and can barely even get new content to be passable in time. Repeating the same damn bounties every day for IB is one of the laziest, passive things I've seen yet!
-
I think you guys may be taking this out of proportion. No offense, honestly. You have to understand that the developers of this game envision something as a team and execute it as efficiently as possible. The Vex being as powerful as it was might have actually been intended. Auto rifles being overall op might have actually been an oversight, a very simple one at that. The Suros is an exotic and I'm pretty sure the intention was to make it the best auto rifle in the game, given it's perks. The only way to truly balance a game of this magnitude is after its been shipped and played by thousands/millions of users.