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11/13/2014 7:23:49 AM
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That would be cool. I in particular dont care who does the most damage as long as we kill the boss.
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  • Agreed, but I think it would help us fill roles in a team better to see our stats for those categories. Like one person has really high kills stat, so you know he's great with lots of enemies, or one person has really high boss damage, so you know you can count on him for that. Plus I think it would drive us towards doing the things we like to do more because we would feel more rewarded for them.

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  • Well see the problem with that is is the guardians or role (titan, lock, & hunter) are pretty much the same. By being able to use the same weapons, you are pretty much doing the same amount of damage if by going off of guns alone. It would have been hella cool if they would have made one class like a medic class, one as a heavy damage dealer, and one a tank sort of class.

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  • In a subtle sense, they can be that. Titan defender is def the tank/ damage absorber. Warlock is a controller, locking down enemies or clearing an entire area quickly. And Hunter is either a damage dealer (golden gun) or a medic (blade dancer). But yea all having the same guns does mean the class difference is very small.

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