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#feedback

Edited by NeroDX: 10/31/2014 12:23:30 PM
2

Exotic Armor Stats should be fixed not RNG.

It's a small gripe but if all Exotic weapons have fixed bonuses power ups etc. Shouldn't exotic armor be the same? Looking at Xur today I see that the armamentarium starts with 136 discipline whereas my fully upgraded version capped at 130. Similarly, Xur's Lucky raspberry armor today starts with 140 intellect, while my fully upgraded version is capped at 113. I have put a serious amount of time into getting the shards to upgrade these exotics and now I'm feeling like that was a waste of time. This RNG nonsense on exotic armor should be taken out back and shot in the head. Otherwise they aren't truly exotic armor pieces at all. I shall list the numbers on my Exotic armor pieces for you to compare to your own, Titan> HELM OF INMOST LIGHT - STR +111 (100% upgraded) HELM OF SAINT 14 - INT +92 (2 upgrades remaining) ARMAMENTARIUM - DIS +130 (100%) Hunter> KUCKLEHEAD RADAR - STR +106 (2 defense upgrades remaining) LUCKY RASPBERRY - INT +113 (100%) Warlock> LIGHT BEYOND NEMESIS - STR +93 (100%) APOTHEOSIS VEIL - DIS +103 (0%)

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