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#feedback

Edited by BNGHelp0: 10/30/2014 10:39:04 PM
0

Common sense things that would make the game better

I am trying really hard to enjoy this game and don't get me wrong when it first came out, it was great. I loved every minute of it. However as time goes by, this game is just getting worse and worse. It does not appear that this game was tested or balanced at all. Just played a game where the entire team was using the Exotic "hand cannon", aka-Pistol and it was out shooting every other weapon, getting killed it 2 maybe 3 shots, is ridiculous. When I am using a quote "Heavy Weapon" and the guy is able to out gun me with what you guys call "Hand Cannons", that is broken. There are so many balancing issues. First it was the Suros Regime, shotguns, Vex Mythoclast, and now the last word. I'm sure they will be others. The different sub-classes are so far from balanced, it's hard to believe this was not caught during testing, or some think-tank didn't think about any of this. Warlock and titan classes have abilities to receive over shields, one of which you get for 15-seconds just for using your melee attack. You have classes that are "invulnerable" during there special, getting killed in different rooms from where the ground pound happened. The titan bubble which is fine, however two of the classes can destroy and kill everyone inside of it with there special, it takes 2-3 golden gun shots to destroy it and the arc blade ability is useless against the bubble and if your daring enough to use it then go inside the bubble and attack, you have to use nearly all of your special bar to kill one person because they either have damage resistance or an over shield ability. Whilst it is true that you don't always have to go into the bubble, in certain circumstances you have no choice, otherwise you are basically fore fitting an objective point in the control game mode, and when you have multiple titans that can generate more orbs as well as generate orbs for there shield taking damage, certain classes are rendered useless. Playing as a hunter, you can get killed whilst just activating either of your suppers because there is a animation when activated, again a titan is "invulnerable" whilst doing his super. Really that is just the tip of the iceberg when it comes to PvP. Common sense things wrong with PvE -You can do a daily mission and receive 2 random ascendant materials. You can also do daily events and receive at least one guaranteed material in the post office and sometimes receive materials as a drop from the event. OR -You can do the raid, which is suppose to be the hardest and most challenging activity in the game and receive 2-3 ascendant materials as a loot drop. This makes no sense, I mean you receive enough materials from the chests in the raid. You can literally go through the entire raid and receive nothing but materials for the 4-loot drops. OH WAIT, don't forget about Chatterwhite. Common and Rare materials such as Sapphire wire, Hadronic Essence, Relic Iron, Spirit Bloom, etc... Shout not have to be SOLELY obtained by running around in circles in portions of the map doing quote chest runs of farming for green engrams just to break them down for the materials to level up your weapons.(I want to play the game, not spend countless hours running in circles or farming a cave to get materials) Glimmer is essentially useless, this form of currency buys you nothing of value, the so called economy system in the game is useless. Strike missions are fun but get old very fast considering there is only 5-strike missions and for players of higher levels, especially players who have obtained rank 30(by doing the raid either one time because they got lucky or for others who had to complete the raid in upwards of 20+ times with multiple characters of the same class just to hit the covenanted level 30) Strike missions are useless. You don't obtain anything of real value or importance. Nightfall missions, this was once something to look forward to. You could obtain unique and powerful rewards, yet for the last several weeks I have received nothing but ascendant materials. Which again, players can obtain daily from missions, the raid which is all you seem to get from it now a days. The first of the two are far much easier and less challenging. There is no difficulty to reward ration. There is not much incentive to do something much harder and far more challenging, when you can do story missions which are very easy in comparison and receive 2 materials, do one every day and you have 14 random ascendant materials by weeks end. Rewards have nothing to do with player skill or participation. Especially in PvP. It is very frustrating whether it be in strike missions or PvP to see someone for in cases of strike missions sat in the spawn and contributed nothing, and the one time in a blue moon that there is a decent reward, the player that didn't do anything gets it. In PvP, you have the teammates that play and objective based game like control and do nothing but go for kills and the end of the game comes around and it is those players or the people who are at the bottom of the scoreboard who end up receiving the Plan-c, Hard Light, or various other exotics. I don't think you have any idea how frustrating that is a player to see this time and time again. Bounties....Very little variety and you always receive the bounties for the PvP Salvage game type when it is not available. I mean really, would it be that hard to make it so that the bounty actually appears when the damn game type is available? Variation with PvP maps and Game types is lackluster at best. There is what 4 consistent game modes, Salvage which is by far the best and most exciting game type in my opinion, is only available, what...every other week? Also the amount of maps is disappointing. Vendors who's stock never refreshes or refreshes with the same items. Why not have some variety, this is suppose to be "like" and MMO, right? Try playing one sometime. Cryptarch, this guy is useless. The quote unquote rank that you increase over time, means nothing. You can get him to levels upwards of a 100, and he still sells nothing but mainly white items. I mean really? Oh wait, I forgot about the Legendary package that you receive every time you hit a new level...Oh wait, ever since the patch I have not received any legendary from the so called legendary package since the update and I have leveled up approximately 20+ times since then. Endgame, what is there to do after level 30 that is worth doing? There are so many small things that would make a world of difference that would make this game so much better, the game everyone thought it was going to be. Things listed above and so much more, make the vault bigger, make the abilities on raid gear useful (who needs to reload hand cannons faster in a lvl 30 raid, most people use weapons that matter), add faction ranks to the inventory above the glimmer, crucible and vanguard marks. Fix things that are apparently wrong with the game, there are still glitches that have been happening since the beginning of the game that are still not fixed.

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