Hello. Has anyone else been experiencing the praetorians' health bar going back up even as you are shooting them? It happened to my team last night during the normal raid during the sync plate battle at the vault door and later on during the Gatekeeper fight. I just wanted to see if it was happening to others or just happened to be buggy during our particular game.
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Not just the raid. This is what enemies do when someone is lagging. Happened to me on the archon priest strike today.
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They keep "Hot-Fixin'" their health back
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It happens to me all the time...
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It's their mechanics when you shoot of their head they go on a rampage regening HP rapidly but don't regain a sheild
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Happens to me with the hobgoblins, I shield slam all three and im at red health,one comes back alive shoots me in the back and I die. And there was no lag otherwise.
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Edited by Kuromugi: 11/1/2014 4:56:59 AMI've seen this happen, but only as a result from connection issues, we had a person in out VOG who had a restricted NAT port and it lead to some crazy lag and glitches. Issues ranged from Self Healing enemies, invisible enemies recapturing the gates outside of VOG (probably just lag). And surviving the Gorgons stare on multiple occasions allowing to easily kill a handful of them.
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Its Bungie getting back us no bug -.-
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Yes. Worst time for us when this happened was when we got teleported by Atheon and I was trying to kill that thing with the relic His melee takes you down to red immediately in one hit, and his health shoots back up to 90 or so percent. Then you die, and everyone else dies because either no one was able to grab the relic in time or because of merely being overwhelmed
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I haven't played raids enough to notice, but I know knights heal themselves when the shields and red swirlee thing happen.
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Edited by sleepyheadvee: 10/31/2014 4:18:47 PMYes! And no matter how much or how many ppl shoot they don't go down. Took us forever to do Atheon last night. But hey... they "fixed" random teleportation. Invincible praetorians are not a bug. Edit: also, you go through the portal and end up at the same place. Stupid.
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Yeah, been having that problem more recently. Luckily, since we were doing the Raid on normal, it didn't end up making us wipe (too often). But, that really makes me worry when attempting on Hard. I like someone's comment that the health-bar glitchs is a new Heroic modifier. Haha. But yeah, like most of you guys are saying, it's probably a lag issue.
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At first I thought this was a glitch, but I started thinking about our class abilities and how they work in general. Most of the classes have a "proc" effect from a melee hit and/or precision kills. What if some of the higher tier enemies (praetorians/captains/wizards) also have some perks to their respective classes that we are not aware of? Sure, we can just say glitch and demand Bungie fixes it, but we should at least allow the possibility that this is intended. Knights for example regain a bit of health when they get enraged. I've seen praetorians regain health the moment they bezerk... Maybe this is all intended is all i'm getting at.
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Sounds like you have a lag issue here
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Happened to is last night on sync plates too
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I think it is am occasional bug.
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Could it be lag? My only theory is that it's lag, because I've experienced this outside the VoG with other enemies.
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Yeah, before patch when I was the sole relic holder and Minotaurs would regen health and get me killed my team were just like really? again? and I'd be sitting there tears in my eyes and a runny nose saying "YOU DONT UNDERSTAND!!!!" now after patch they understand and I'm sat there with a pint thinking "job well done Bungie, job well done."
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I've noticed it out of raid as well, doing the nightfall I had axis minitors healing when they neared death
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everything can potentially heal, no idea if it's intentional or not. But it's a HUGE problem, i've had phogoth heal during the strike and was furious. The amount they'll heal is random, ALMOST every time a knight puts up their shield they heal when i'm playing. Sometimes it's a little, sometimes a lot, and sometimes full heal.... phogoth was a full heal by the way.
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It happens often. Lag.
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Edited by SGT 12XU: 10/31/2014 2:18:12 AMWhen they stop and cover their face with an arm, do not damage them! During that time, all incoming damage is translated into health regen. Now you know, and knowing is half the battle.
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Self healing Praetorians and immune Oracles witnessed last night. . . Along with unreliable sound etc lol!
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Edited by Tibbaryllis2: 10/30/2014 3:59:29 PMThis happens all the time. I used to exclusively rain relic when I was in a raid and I'd just keep mashing melee well after the minotaurs death animation just to be sure. When the melee lunge carries you over and past his corpse you're usually in the clear. Edit: fun fact: it's the same glitch that causes dual melee kills in PvP, but the pro minotaurs have significantly more HP than a guardian, so only you die.
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Yes. All the time.
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[i][b][u]ALL THE -blam!-ING TIME!!![/u][/b][/i] Make atheon randomize people sent, check, add baby bumpers so atheon can't fall off, check, and yet don't actually fix the stupid -blam!-ing bugs in the raid. I literally see praetorians do their falling death animation only to come back up with half or full HP again. So -blam!-ing stupid.
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I also had those goblins with the praetorian cannons healing themselves during the conflux phase before Templar....