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originally posted in: A response from an "Average" gamer.
10/29/2014 7:24:16 PM
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At what point into your 120+ hours of Destiny game time did you release you where playing this generations E.T.?
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  • There is ZERO comparison, technically, contextually or metaphorically between the games of ET and Destiny. However with regards to the present industry attitude and the personality of the relationship between consumer and developers, it is the same "Hook-and-draw" hype for quick cash-in that tired a generation of gamers who were promised more. But thank you at least, for contributing to the thread. I presumed from the wording of your post you were expecting a response and not just thinking your argument aloud. Hope I clarified my association of the two titles a little better.

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  • Feeling a bit guilty now as really I've made no thread contribution at all. Let me make amends. Its generally agreed that ET was the first game to be panned as a shameless attempt to cash in on the success of a movie. In terms of marketing strategy it was aimed squarely at kids as in 1982 gaming was mainly the preserve of children and adolescents, ET would have been bought by parents who knew no better to give to those kids. If, as you say, it does not share any resemblance, context or reference with Destiny then sorry mate I'm still not clear what the association is. But let me have a stab at why I think you've mentioned it, your labouring under the assumption that Bungie designed Destiny to appeal to 12 year olds, when its an absolute given that Bungie and Activision know exactly the key demographic Destiny is aimed at. Every developer and publisher knows that if your after the big bucks when releasing a game you aim at the 30+ age bracket, they make up over a third of gamers but more importantly they have money. That 'average aged gamer' is the reason games are now some of the biggest grossing entertainment releases. Did you really think Bungie and Activision would not have realised who their target audience is before they even contemplated investing a supposed half a billion into developing a new IP? Any buffoon with access to Google can work out that in five minutes. So you make reference to one of gaming history's biggest commercial disasters to show your age but also to draw comparison to Destiny because clearly your not happy with it and kind of want it to go the same way, as some sort of retribution! Your hoping that by stringing sentences together in a reasonably articulate fashion, and pointing out your age, that this will in some way make your comments stand-out and/or have more validity and Bungie will realise the horrific error of their ways. But your argument is the same as every other over the top slamming I read on here.... you been deceived, lied too, short changed on content, dismissed as a consumer and conned into playing a 100+ hours by this evil 'hook and draw' mechanic (which incidentally is the base premise of any game since the year dot ), as for grinding I'm pretty sure that's a core mechanic of most MMORPGs. This argument lacks any sort of balance or objectivity and like others you also want to draw reference to the Halo series, developed over 13 years, feeling comfortable announcing that after not even two months since release Destiny will never hold a candle to it! You know this for sure do you? You've had 100+ hours of entertainment for your money, if you say that those 100+ hours where not entertaining then I'd have to ask why you didn't stop at 8 hours when the plot ran dry? At least then your argument would hold more weight. So either you did enjoy them or your stupid.

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  • I was saying that those 100 hours were forced, because you cannot make any headway at all without persistent grinding. When suffering random drops, timed bounty refresh and struggling to get together with others, I would say most average between 60-100 hours before hitting 29 light. That is the way it was designed, nothing at all to do with choice. It is in its design.

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  • That's about the size of grinding mechanics. Grinding isn't a dirty word, its been a valid game mechanic for progression in MMORPG's for some time now, believe it or not some people enjoy it. The choice comes from you, you chose to play a game that requires grinding or you don't, no-one has a gun to your head. You didn't get to hour 99 and realise you didn't like grinding did you? I wouldn't play 5 hours of any game I didn't like never mind 100+, It would be on eBay or similar. Its everything to do with choice.

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  • Not how it was advertized. And I got to my 100 hours with friends, increasingly pulled apart by the mechanics themselves.

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  • I got hooked for several hours at first too, the constant grind required to get better gear draws you in. Then my internet went out and I turned on Assassin's Creed, it snapped me out of the grind and made me realize that I wasn't having fun, I was just trying to gain access to the VoG. 55 hours and my character had just reached 27. I probably would have kept playing longer had my internet not went out, would have kept trying to reach that goal of lvl 30 just to do it. Point being they designed the loot system to do this to people. You HAVE to grind for hours upon end just to reach a high enough level to even enter the VoG. So technically you can't go less than 50 hours in the game just to get to the VoG in which case running it once would then complete all the content. Terrible design flaw leads to people playing upwards of 100 hours before getting into the VoG, illusion of content, not actually content.

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