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10/25/2014 12:14:27 AM
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Bungie Weekly Update - 10/24/2014

[url=/en/News/News?aid=12318]Bungie Weekly Update - 10/24/2014[/url]
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  • Edited by rhonynn: 10/30/2014 6:22:01 AM
    Edit 2: I moved this idea post to the feedback forum with a poll. please go vote. So there are a lot of good comments I've read in regards to PVE, Hopefully you guys read them. It does seem you read all pvp complaints. I feel that you are still stuck in Halo. Your main story was repeatable to get bonuses with friends running in legendary modes with heroic modifiers. You added some co-op PVE content, however it was like a flashback of the Spartans missions that really added only some depth to the main story. To me an RPG game needs my actions to in some way matter. If I destroy the Hive's attempt of draining power from the travels shard, then I should see that affect on earth at the traveler. If I destroy the dark forces inside the black garden and I'm told the traveler will start to heal after, I should see that back at Earth. I still have no damn idea who or what that exo on Venus is about, who is she, why can't I contact her people, they may have better gear, better bounty, maybe some more F@#king story. Which leads me to the Queen... Really, only one event for someone who is critical to your main storyline. Maybe I missed something, but I was falling asleep through most of the story. You track all the statistics like its the stock market, but other than 1 raid and the same strikes over and over, I become legend how? by getting the most kills in the pvp arena? I'm ranting and I digress... I think you had a great idea, and I love the idea, however, this seed you planted is going to take off, be it your game or someone elses. Your own story suggests that we are the last, and we are in an all out war of survival. The Traveler is nearly dead, and we don't have the power to fight off the darkness that is set to return. I DONT FEEL THAT WE ARE DOING ALL THAT BAD. PVE players, at least the ones I've played with over the last two decades love a challenge, and love to make a difference in the game, moreover, they love to earn things that other casual players are too lazy work at, or that say are too hard to achieve. How I would make the actions of the guardians matter. First each planet needs more than one map. For example Earth... Russia, USA, UK, China, Brazil, Mexico ect. Instead of making survival modes and horde modes, just have the horde with endless waves invade one of the maps on each planet each week. The guardians have to stop the invasion movements and get their gates, ships or whatever shut down. Upon getting the horde shut down, a boss or multiple bosses should appear and require large teams of atleast six, but more would be awesome to take them down. Each map should have an outpost or base for the guardians, with big ass guns the guardians can use to defend it, if every one was lazy that week and the horde actually makes it to the base. if we lose the base, the F#$ck it we lose the base, make us earn it back. If we lose all the bases on all the maps of a planet we lose the planet. Seriously, I want to feel like what I do matters in the game. This is the easiest and quickest solution I can think of to keep the PVE peeps coming for more. Hell, just start with one planet and try it out. Again, this is story about a war with the darkness, and Im not going to compare it to other games because its a waste of time. But what damn war are we fighting. If I can solo lvl 28 heroics at lvl 28 with ease and nothing I just accomplished changes anything in the game at all, how is the player going to view their accomplishments? Through a statistics database? No they get bored and move on to another game. I want to read in the forum ... " Player" lvl 30 Titan has taken down the eastern gate lord... Holy shit how did he solo that thing, reinforcements needed on northern zone of that map, the team "awesome name" is about to defeat the norther gate lord and his spawning has gone into frenzy mode and we will lose the base if "awesome team" fails to take him down. Get to the north zone and defend the base now! Forum Headline "Clan BadAss Muthers is leading this month in base reclamtions on Mars after the last patch when the Destiny admins thought it would be fun to challenge the guardians to take back Mars since in the last two years despite numerous upgrades to enemies armor, weapons and tactics no guardian team has lost a map on any planet." Its just a game, but we pay for the games, and want content when we pay, if we didn't we would play candy crush and angry birds. When players feel they matter and their actions matter, and that their victories make them feel that they are affecting the survival of others in the game, they will attach emotion to their actions and victories and the game will take on a life of its own. Believe me, don't believe... I don't really care. Eventually someone will get it right, and they will have billion dollar a year following. Edit one: another example of added interest for pve would be the tunnels of the moon. Your ghost tells you that it would be impossible to explore them all... as a pve enthusiast that statement just made me want to try. But I can't. build a huge maze of tunnels with bosses that roam it with huge spawns of hive. Have check points that players recieve credit for rep by reaching them. And make it hard enough that only a skilled lvl 30 can solo to the deepest depths alone or make it impossible with out a team... either way

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