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Edited by higgybunch: 10/25/2014 6:37:22 PM
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I would love to be see this concept go in a different direction, where your ghost has it's own skill tree and in that skill tree there are combat and non combat perks. Combat perks could further be divided to pve only, pvp only, and pvp/pve combat perks. These different perks would automatically activate when in the crucible, allowing for more greater definition of the difference between a pvp player and a pve player. Those would be all your motion sensing, ammo, healing ghosts. Then the non combat ghosts would be the music, maps, grimoire, those things. The greatest idea of this post is the grimoire to ghost connection. The grimoire perk (or first material used to upgrade your ghost) would be earned in the first or second mission of the game, allowing Bungie to simultaneously introduce both the ghost skill tree and the way by which players can access the lore of the game, solving what I consider to be a major problem with Destinys story aspect overall. The idea behind this is customization of really your experience. For increased customization, I would want ghost perks to be upgraded with a resource that is limited in some way (either by how much you could farm it or how much the upgrades cost). Even better, I would want to see 3 different types of resources that are awarded from 3 different things, crucible ghost rewards, pve rewards (missions, patrols, raid etc.) so if you wanna upgrade your ghosts pvp tree, you have to be an avid crucible fan. I would love love [i]looooove[/i] to see these resources be awarded on a scale of performance, not simple participation. Meaning if you earn a ghost combat pvp mark you friggin played your lil heart out and earned it. This would be heavily dependent on Bungie's ability to make balance the power of the ghost perks... But.. Good luck to them. In this system, I would love to see your ghost as being a real indicator of your progression in the game, meaning if you have a lvl 30 ghost and unlock a perk where your crucible minimap shows dots instead of the default for a time, you earned that shit by being a badass. Likewise, if you get the lvl 30 pve combat ghost perk and it allows you to have a free revive or something. This way our hard work in both pvp and pve can be acknowledged in another way than just our gear and skill perk. To emphasize, I want getting your lvl 30 pvp or pve ghost perk to take as long as it takes to get to ilvl 30, then leveling the opposite tree takes that long again. Essentially your ghost could surpass your class and weapon skill trees and even your gear in a way as the clearest indicator of progress. I think this would be something Bungie could include to satisfy some of the hard core gamers who want to put in the time to have a battle rez or an ability that allows for promethean vision (H4 pvp op move cuz of the low cd). Lemme know what ou think, I think this could add major depth to the game
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  • Great reply! Yes the early statements about the "ghost has it's own skill tree and in that skill tree there are combat and non combat perks" was something that was bounced around during our early discussions and where we thought one way of handling them could go. We settled on the grimoire basis for upgrades as an ease of implementation mechanism instead. This is not to say that what you present would not be an awesome addition, paralleling what is presented and taking the evolution of Ghost even further. The separation of PVE/PvP Ghost is also quite viable and most players could see how that might be done especially in the skill sets mentioned - balance would have to be carefully mapped out, and unfortunately, until they separate the gear from the two types I am not sure that I'd want to see them tackle adding this in - not to say that they couldn't, but with what we have now it might be problematic. As in all my topics the acquisition of materials, the completion of in-linked stories and missions to acquire parts, pieces and plans has always been an integral part of making the proposal both immersive, as well as challenging. The intention being to make new grinds, and a variety of choices in what to grind (and to what end) to add more play time, more variance and more reasons to adventure deeper into the world itself. I also agree with the earn/reward statement - that is something that the RNG system fails and and where a great many players feel the most frustration. Introducing new earn/reward items and events to coexist with the RNG system allows a twin path to acquisition and helps the player to get closer to what they want to be and do in the game, without feeling like they are just being handed new ways to pull the lever on the RNG Loot Slot machine. "The idea behind this is customization of really your experience" You caught onto that! Yes, the idea allows each player to make the ghost, and by proxy the game's experience their own. Even if all four expansion ideas were used together, this one, more than any other provides that level of owning the game. Thanks again for the comments - I will try to add what I can to the topic (as long as space allows) and hope that any edits and assumptions made in doing so, do your ideas credit - if not let me know. Good Hunting mate - hope to see what you have to say about the others in the series.

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  • Awesome feedback, great discussion, I'm loving it. Unfortunately I lack a technical grasp on implications such as these, but I can totally see how your method of acquiring individual ghost vs a completely new upgrade tree would be more conducive to Bungie's limited time and (apparent) ability to update and implement new game code. A gear separation between pve and pvp would open up so many doors for this game. Light = pve gear star, Dark = pvp gear stat. There's a few other posts on these forums that discuss this, that idea is not mine. Hell, I think though they could write a whole story about "Dark" gear, a manifestation of the Darkness parallel to manifestation of the Traveler's light in gear that is controlled and distributed by a group of renegade warlocks that operate out of the reef, not supported but neither directly opposed by the new order. Idk there are a lot of directions that can go in that direction like dark gear made it into the crucible because it won't work on enemies of the darkness and light weapons and armor won't work on guardians (ambassadors of the light) idk something like that. Spot on with the grinding = more immersion and subsequent diversity of grinds = more diversity of immersion idea. I like how you said that. And see ghosts as being a great way of achieving a diversification in grinds. I myself haven't seen any achievements and would love to see exotic ships sparrows shaders class items and all things non combat as possible rewards for achievements. But alas, I would summarize both our points and say that grinding isn't the issue with this game (grinding is wow and wow is great for instance) rather destiny needs to diversify the types if grinds and the rewards of the grinds. The "rng favoring the weak" idea is definitely true but success in that front is just gonna be dependent on bungie's method of balancing these ghosts into the game as a whole, an enormous project. (I have faith in you, Bungie) Hey thanks for making this post, I love the topic as I think the true problem with destiny is the depth and the lack of customization of our individual experiences, this should be the focus of the community's constructive feedback. Also, don't sweat it about credit, I consider these ideas the summation of my own and the community's and therefore I'm not hung up on being recognized :) just happy to discuss. I will be looking at the other three soon!

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  • [quote]Awesome feedback, great discussion, I'm loving it. [/quote] THIS is what the forums should be about, players discussing what might or might not be possible, providing exciting ideas and fresh feedback in mature, thoughtful and constructive ways so that the developers can guide their future and current projects to deliver a game that evolves into what the player would want to keep them hooked in the game. I will hope to see what you have to say in the other three topics mate - Good hunting!

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