JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline today for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

Edited by staindgrey: 10/24/2014 3:26:10 AM
9
While much of what that video stated is true, he's speaking from a very biased standpoint and it's ruining his points. The video's creator doesn't know all that much about the bureaucratic side of the gaming industry, and how they are business ventures, rather than works of art. A blanket statement like (loose quoting here) "developers being pulled to work on DLC before the game's release rather than working on the main game is just as bad as cutting content" sounds asinine. When a particular, individual employee's role is finished in the main game, but the main game is not yet finished, yet the game's finanical plan includes DLC, of [u]course[/u] that employee should be moved to a stage of DLC development. In addition to that, ambitions like putting seven playable areas in the game will be cut down as deadlines near so that the game can ship; having a load of the work for new playable areas not yet finished is normal. They are not obligated to release every single bit of content that's ever been made in development, finished or not. And this isn't even including the rising costs of game software development and the business model created to keep home consoles alive. There is a massive overhead for AAA games on current-gen consoles, yet the appeal of cheaper, smaller mobile games and apps present an easier, safer money maker by comparison. Publishers cannot charge more than $60 for their title's base price; that would be suicide. Few would buy it because consumers have been conditioned to expect a $60 price tag. This is why Destiny, with its $500million budget, sells for the same price as the yearly iteration of Madden, a game notorious for making as few changes as possible from year to year. This is why DLC is part of the gameplan for all major AAA releases: they keep the introductory price low to gain as many users as possible, then release other content down the line to make up for further costs not covered in that initial price and turn a profit. This is the same way free-to-play works, only less extreme. If we, as a consumer base, want to stop having DLC cut from the vanilla game only to be released later, yet still expect top quality and bigger, better games to be released progressively, then we [b]have[/b] to pay more than $60 for the complete game. That's just economics. Personally, I prefer the current DLC method since, if I don't like a game, I've only spent a partial price and don't have to buy any DLC that accompanies it. Regardless, if the game publishers are going to actually [i]listen[/i] to our complaints, they need to be stated in a language they understand. Blanket statements made on a moral high ground with no sense of expenditures or the risks and rewards of an entertainment industry will never be considered by anyone who actually matters in these decisions. Furthermore, simply not buying DLC as a sort of "statement" will only tell those same people that that specific game was a bad business move, then they'll just pour money into another venture. Rather than change industry trends, it could potentially [i]kill the console industry[/i] and see a large scale deviation toward mobile markets, low cost apps and low quality development instead. The intentions of people like this video's creator and this thread's creator are pure, but unfortunately uneducated and misguided. We need more gamers at the top and fewer on Youtube channels and anonymous forums.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Explain Skryim then my friend, how do they put out a game with more content then any you will ever find for $60? I'll wait..

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You make some sound counterpoints, and I agree that the video commentator's tone and attitude takes away from the content of his message, but you widely missed the mark in one significant aspect in your opening words that hurt your persuasiveness. You said "they" are businesses ventures and not works of art. Taking 'they' to mean video games, you are incorrect. Video games, as video commentator noted, are the epitome of art embodying audio, visual, literary and interactive elements - the aesthetics and score are pleasing, the story can be gripping and emotional, and atop it all is we are participants rather than passive observers. To be overly simplistic, art, generally, is valued by the rarity, quality and novelty of the work and author. Now, turning to businesses... Businesses are ventures and generally exist to create revenue, but that does not preclude them from producing art to create revenue. As noted, rarity, novelty and quality affect value of art - which will also affect the reputation of the artist. Running an honest business attentive to customer wants improves goodwill. Applied here, creating quality novel art that rejects mediocrity enhances a video game businesses' reputation; ensuring customers do not feel short changed, lied to, taken advantage of or that their complaints are ignored improves goodwill. These are things critical for businesses to remain as a long-term going concern. Moreover, to your point about increasing sale price, these things also increase the value of the art the business has yet to produce and, in turn, afford it the ability to charge a premium for that art. I, personally, am willing to pay more than $60 for my art - and even a monthly subscription (note converting sale of a good to sale of a service, like subscriptions, is the penultimate goal of all software creators) - but the product better be superb. Consider what made World of Warcraft so successful. Blizz' reputation (back then) was great, MMOs of that detail were still novel, the quality of the game was pretty high, and customers were engaged and participatory rather than ignored and feeling jipped... and that game STILL rakes in monthly subscriptions.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Gohlar: 10/25/2014 12:47:18 PM
    Hello, I've worked for a major publisher in the past and if what Destiny pulled becomes the norm you can kiss the regular gaming industry goodbye. It will end up like mobile gaming. You go so far as to say games are not works of art, which is of course nonsense. They can be, as many have proven, or they can be cash whores, as Destiny has shown. A good work of art is extremely profitable btw. "he's speaking from a very biased standpoint and it's ruining his points" This applies to you FAR more than it does to the gentleman who made the video. What Bungie pulled with Destiny is most certainly not the norm and compromising your product THIS much for more money is the equivalent of cashing in your brand name. It's not even a good long term business plan which Destiny is supposed to be following. Just face the reality here which is Destiny is counting on people being intentionally obtuse and lying to themselves, like you just did.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'm just glad that others can articulate this argument as well.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Finally a reasonable and sound counter argument. Good one +1

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • while i fear many aspects of the game are flawed,i must say your reply here was thought provoking and Rational,unlike most. well said,sir.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Well said. I agree that Bungie is not obligated to release every bit of content they developed for the game, at the time of launch to us for $60. I feel like I have absolutely gotten $60 worth of a game from Bungie. It may take another $60 from my pocket for it all to make sense, but evaluating purely game play and overall satisfaction... I've paid a lot more for less.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump +1, or whatever the kids are saying. I'm 46 and I've seen this whole evolution first hand since pong. I was first kid on my block with an Atari. I can't believe how incredible these games have become. And to hear all these kids whine is hilarious. Get over it. It's $60. Big deal.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You, sir, are a balanced and reasonable human being. I like you. We need more like you around here, +1

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon