Girl Gamer Explains: Why Crucible loot drops are RNG
Before I get started, I want to be clear that I'm NOT directly endorsing the design of PvP loot rewards, merely providing what I think is Bungie's logic and because it is CLEARLY a mechanic that's still bothering people. I honestly think they have PvP gear rewards totally random as a bit of a social experiment because what it does do (aside from piss people the -blam!- off) is:
1. Reward anyone, [i]regardless[/i] of skill level, for trying out PvP. Carrot meet stick...*nom nom nom*.
2. Attempt to eliminate tryhard multiplayer arguing over kill steals, KD reps, and all that dumb internet epeen measuring.
3. Attempts to make the[i] focus[/i] of the [i]gameplay[/i] the most interesting thing about the experience. Not just a [u]means to a reward.[/u]
This is why the dude that went 2 / 25 will get a shiny Exotic despite your dominant 30 / 10 massacre. Winning is rewarded via Marks and Rep, NOT loot drops in the current system.
[b]EDIT[/b]: I've been silent about a lot of the blatantly hostile misogyny and insults but trust that it's being reported. You ARE responsible for your actions and if you don't like this thread, you're not obligated to post in it. Insulting myself and others is a flagrant violation of the user agreement and code of conduct for the site.
If they rewarded only the best people in the game(Highest K/D, or top 3, etc...) people would continually try to boost, or camp hardcore in order to be at the top of the leaderboard.
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