JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Buddy: 10/25/2014 7:21:14 PM
296
207
Buddy

Realistic and Appealing Exotic Weapon Ideas: [ 36 ] and counting!!! ~This is for you Bungie! <3

[b]Exotic Ideas: [ 1 -10 ]:[/b] http://www.bungie.net/en/Forum/Post/74685687 [b]Exotic Ideas: [ 11 - 20 ]:[/b] http://www.bungie.net/en/Forum/Post/74686419 [b]Exotic Ideas: [ 21 - 30 ]:[/b] http://www.bungie.net/en/Forum/Post/74696131 [b]Exotic Ideas: [ 31 - 40 ]:[/b] http://www.bungie.net/en/Forum/Post/74994505 ------------------------------------------------------------------------------------------------------------------------------------------------------ These are some ideas I have thought of and I have to say they are pretty good. I especially liked the "Black Hole" theme of my first Rocket Launcher idea, I hope you guys enjoy them too! (Hopefully in-game someday :D) Feel free to share your ideas! I will continuously update this with more of my ideas and edit in ideas from you guys I think are both realistic and amazing (I'll credit you of course). However, I stress that all my ideas are realistic and aren't over-powered in any way if you completely analyze its pros and cons in all its practical situations. Also, realistically, exotics have 2 perks (sometimes an initial one under damage type, making 3 [Icebreaker, Invective, Bad JuJu]) and the 1st one is always a standard perk followed by a 2nd "bizarre" one. But don't let that stop you from sharing your idea of an auto rifle that fires rockets. Just understand that that will never happen, lol. I encourage you to share any idea; I encourage you even more to share a realistic idea, as it may open an eye for Bungie and boom: a new exotic! If you see some ideas you like; PLEASE says so in the comments! --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]FORMAT:[/b] [b]Name - Weapon Type ( Element [if applicable] ) ~ Credit for Idea (if idea was presented by anyone other than me)[/b] [i]"Description"[/i] [u]Perks:[/u] 0. Default Perk (only applicable on a few weapons, not all) 1. Regular Perk (available to all weapons) 2. Exotic Perk (exclusive to this weapon) --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]EDIT 1:[/b] Unfortunately As I was typing up this edit, it's turns out there is a limit of like 10,000 characters. I will try to find a way to go around this: [b]EDIT 2:[/b] I am now going to add links to different posts in groups of 10 Exotic Weapon Ideas. This post will be the original; Please input all comments, suggestions, etc here as I am only going to be looking around on this post; the purpose of the other posts are to by pass the 10,000 character limit. [b]EDIT 3:[/b] Have now made separate posts for ideas. Yay! Click Links. Please try to respond only on original post as I don't want you or me to be searching other posts to look for the same ideas, lol. [b]EDIT 4:[/b] I would like to address that any weapons that increase a chance to drop loot (glimmer, engrams, etc, ) aren't realistic until Bungie makes a weapon that does something similar to that first. Increasing chance to drop ammo is ok, I guess. Also; you only need to provide the perks of your weapons, not the stats and stuff. You can if you want, but its just taking up to much room to include 7 other stats lol. [b]EDIT 5:[/b] If you are contributing an idea that you think is eligible for being added onto the Realistic and Appealing list, please use the FORMAT above so that I can do it faster :) [b]EDIT 6:[/b] To clarify; Feel free to comment on any of the posts, just post IDEAS on this main post. Also, I want to add that you do not need to write (kinetic damage) after primaries. [b]CLARIFICATION:[/b] Credit is always given where credit is due; if there is no credit, that means idea was mine (buddy72757). This had to be done due to a character limit of 10,000 characters: --------------------------------------------------------------------------------------------------------------------------------------------------------- [b]Exotic Ideas: [ 1 -10 ]:[/b] http://www.bungie.net/en/Forum/Post/74685687 [b]Exotic Ideas: [ 11 - 20 ]:[/b] http://www.bungie.net/en/Forum/Post/74686419 [b]Exotic Ideas: [ 21 - 30 ]:[/b] http://www.bungie.net/en/Forum/Post/74696131 [b]Exotic Ideas: [ 31 - 40 ]:[/b] http://www.bungie.net/en/Forum/Post/74994505 ------------------------------------------------------------------------------------------------------------------------------------------------------ [b]ATTENTION: [/b]I'm getting less and less feedback on the weapons currently on my list ever since I placed them on separate posts with links. Of course this had to be done, because there is a word limit. So every once in a while I'll do a "weapon spotlight" and copy and paste a random weapon idea onto the comments for you guys to share feedback. Likewise, you can visit the separate posts by clicking the conveniently placed links and respond feedback there or on this post if you like. As you can see, the links will direct you to Bungie.net so don't worry about anything. [b]NOTE:[/b] Going to be out of town Saturday and Sunday. I'll be back to add more Sunday evening.
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b][i][u]The Wrong Gun:[/u][/i][/b] [b][u]Exotic Auto Rifle[/u][/b] [i]"There is a weapon for all situations, this is not it." ~Lord Shaxx~[/i] 1) [b]Glass Half Full:[/b] bottom half of this weapons magazine deals bonus damage. 2) Choice of 1 of 3 perks: A) [b]Feild Scout:[/b] Increased magazine and reserve ammo capacity. B) [b]Send It:[/b] Increased range and accuracy. C) [b]Snap Shooting:[/b] This weapon aims incredibly fast. 3) [b]Controlled Fire:[/b] Aiming down this weapons sights causes it to fire in 3 round bursts that deal bonus damage. (Weapon acts like a pulse rifle with full auto mode.) Weapons base stats are inline with a Shingen-E auto rifle. High but not max rate of fire. Medium impact Medium range High Stability 30 to 40 round Magazine [i]*Note: Weapons name and controlled fire perk may be changed when I come up with better names for them.[/i]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Now these are some real exotic weapons with real perks unlike most of the crap they gave us

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I've just got names but here they are: Centaur (Scout Rifle) "Why would you be half man-half horse when you could be all gun?" Lucky 8 (Handcannon) "1/8... Pretty good chances if you ask me..." Long-Distance Relationship (Sniper Rifle) "Look I just don't think we're going to work out... So I'm gonna have to kill you..."

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Badaboom - Exotic Rocket Launcher (Void) *when you need a big boom* Perk 1: *Area Effect* Each rocket splits into cluster bombs on impact. Perk 2:*Badaboom* each rocket splits into 3 separate rocket (each rocket deals half of a normal rocket)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • R.I.P: Exotic shotgun. You can now rest is pieces. Hold 12 rounds and shoots flechette rounds. Pros: more range and impact then any shotgun know in the game. Cons: Ultra slow reload.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Blue Life- Exotic pulse rifle "Vanguard policy others Guardians to wield this weapon. It's a force to be reckoned with." Perks • This weapons elemental damage changes to whatever element an enemy is weak to. For example, Vex changes to Void, Fallen changes to Arc, etc. • After killing an enemy the damage is doubled

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b]The magician- exotic auto rifle [/b] `- "want to see a trick?" 1 perk - after each kill weapon fires 5 % faster after you have to kill each enemy within 5 second each. maximum 20% 2perk trick- after each maximum speed fire rate when you reload you will have a chance to get a magazine from void, arc , or solar plus a little bonus damage..

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • GODSEND "this could be heaven or this could be hell" Pulse rifle Damage type deals same elemental damage as your class (I.e if you are a void walker you'll deal void damage and so on.) Gods end 20% more damage against yellow health enemies God send When the magazine is emptied there's a 5% chance of doubling that magazines Capacity

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Helion Gann: 10/23/2014 11:49:23 PM
    "Dominance" Field Projection Device "Shakin the bush boss." - Ajax, the Unlucky Titan. Heavy Weapon slot, looks something similar to a Rocket launcher. Backpack: Max 1 round, can't pick up ammo packs, regen 1 round/30 seconds. Detainment: This weapon fires an energy "rocket" which upon impact puts all players within it in a detainment field. (Similar to the Templar) Aggressive tracking.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b]Silence - Exotic Handcannon[/b] [i]SHUT UP SHUT UP SHUT UP SHUT UP SHUT UP[/i] [u]Perks:[/u] 1. Hipfire - Bonus accuracy from the hip 2. Silence the Voices - Aiming down the sight will fire all remaining rounds in the chamber out in a shotgun pattern. [b]The Question - Exotic Scout Rifle - Solar damage[/b] [i]The bodies leave several questions behind. Who did this, when did this happen, and what did the killer use?[/i] [u]Perks:[/u] 1. Spray and Play - Increased Reload speed when mag is empty 2. Answered - Fire miniature rockets which will bounce around the area and home in on the closest enemy.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    • Edited by Old Man Phenom: 10/24/2014 12:54:54 AM
      [b]The Crutch[/b] - Heavy Machine Gun [i]"Sometimes, when one part of you breaks, another part grows stronger."[/i] [u]Perks[/u] 1. Persistence - This weapon grows more accurate the longer it's fired. 2. The Crutch - Movement speed is reduced by 10%, cannot run or jump, Damage Resistance is increased by 250%. [b]Once In A Lifetime[/b] - Sniper Rifle (bolt-action, iron sights only) [i]"Yes, it's that kind of opportunity."[/i] [u]Perks[/u] 1. Firefly - Precision kills with this weapon cause the target to explode. 2. You or Me - Reduces the weapons ammo capacity from 3 to 1, cannot carry reserve ammo. If the shot hits the enemy, the enemy is instantly killed (no matter where it hits or the enemies health) and the round returns to the magazine. If you miss the target, the bullet is returned to the players skull rather than the magazine, instantly killing the player who fired it. [b]Mark My Words[/b] - 4 Round Hand Cannon [i]"Heed my words, and obtain glory."[/i] [u]Perks[/u] - 1. Mark - This weapon now has a dreadfully slow rate of fire, but each kill with this weapon has a 2% chance to give you one Vanguard Mark, or a 15% chance to give one Crucible Mark (depending on which playlist you're in). [b]Sing to Me[/b] - Fusion Rifle [i]"What happened to you? You used to have such a beautiful voice. But now..."[/i] [u]Perks[/u] 1. Music to My Ears - Above 75% health, grants the player increased damage, range, and charge rate. 2. Nails on a Chalkboard - Below 50% health, grants cloud around player. Enemies in cloud take damage over time while inside and have reduced movement speed. 3. One Hit Wonder - When health is between 50% and 75%, melee abilities instantly regenerate.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • [b]Sole Determination - Exotic Shotgun[/b] (4 rounds) [quote]This has been such a long chase. This will be the place you will fight. Fight and win.[/quote] - Alpha Lupi [u]Perks:[/u] 1.Sole Shot - This weapon fires slugs. 2. Determination - Doubles the magazine capacity of this shotgun (from 4-8 rounds). [b]Solar Flare - Exotic Hand Cannon[/b] (8 rounds) [quote]Go forth and burn our enemies[/quote] [u]Perks: 1. Firefly - Precision kills with this weapon cause the enemy to explode. 2. Solar Flare - Shots that hit their target create a flare which burns nearby enemies with solar damage. [b]Seventh Circle - Exotic Pulse Rifle[/b] (28 rounds) [quote]Those that would go against the light shall soon burn on the endless sands...[/quote] Perks:[/u] 1.Spray and Pray - Increased reload speed when mag is empty. 2. Seventh Circle - This weapon fires a seven round burst with increased impact (increases weapon recoil).

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Exotic hand cannon. "Russians Game" no description yet. 6 round mag. High rate of fire medium impact Low stability Upgrade one. Precision kills with this weapon have a chance to speed up reload and stability. Exotic upgrade. The last round in the magazine has a chance to not be fired, but if fired instant kills any target.( except bosses) If not fired you must reload.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by spizzmas: 10/24/2014 1:06:04 AM
      The Electrician Pulse rifle Medium RoF Long range Medium impact Minimal recoil 45 rounds (15 pulses/lightning shots) 0: does arc damage 1: Spray and pray;increases reload when mag is empty 2: Chain Lightning: each pulse no longer shoots bullets, but shoots a bolt of lightning which can chain to up to 3 enemies, each hit doing 33% less damage than the last, increases impact Ball Lightning Fusion Rifle Low RoF Long range High impact High recoil Arc damage 4 rounds 1: glass half full; bottom half of each mag deals more damage 2: Ball Lightning: instead of a fusion round, shoots a ball of lightning

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • [b]Repeated Voice (Exotic Pulse Rifle)[/b] [i]"The Ghosts that made this gun are still alive, communicating with deadly rounds"[/i] Upgrade Attack: Damage is increased by 10%. Ghostly Bravery: When shooting a ghost in Crucible with this weapon or when reviving a dead ghost with this weapon, all your attributes are increased by 5%.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I'm not sure if this is on yet but Cloak and dagger--an ark hand cannon with a detachable shock dagger (double tapping the melee button detaches the dagger) kills with this weapon dramatically increase reload speed--When the dagger is detached, melee speed is increased and you turn invisible for a short time. Apollos wrath--thermal bow special weapon, fires silently, can fire when cloaked --arrows fired aggressively seek their targets--oracle arrow (gives 2 options, one of which kills all enemies the other reduces your own health to half. Binds to both triggers)

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • From that other thread .. By me! [b]Glitch - Exotic Scout Rifle[/b] [i]"The greatest inventions are accidental. The greatest inventions are accidental.[/i]" Perk 1 - Misfire - Each bullet has a random chance to be fired twice. Perk 2 - Improved Glitch - Offensive abilities have a chance to be cast twice while this weapon is equipped. (Perk 2 would exclude supers, aka works for grenades and melee) Also the animation for the second ability would start as soon as the first lands so the character appears to be glitched.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      3 Replies
      • I was inspired by this and liked it. Here are some of my ideas, enjoy. The Fateless Iconoclast - Exotic Auto Rifle "He thought he was above the opinion of others…to bad for him a bullet is an idea he couldn't avoid." Medium RoF, very high Dam/Impact, somewhat high recoil (best used at close range), small magazine size (18 rounds). Perk 1 - Glass Half Full - The bottom half of each mag causes additional dam. Perk 2 - The Iconoclast - The weapon changes damage type to the shield of the enemy being fired at. (I realize it's OP but it compensates with a small Mag and high recoil and its special perk doesn't do anything in multiplayer). Symphony of Agony - Exotic Heavy Machine Gun "I heard the sound of the most beautiful thing ever…death." Low RoF, high Dam/Impact, low recoil, small magazine size (25-30 rounds). Perk 1 - Stream of Pain - This weapon no longer fires like a HMG, but instead fires a concentrated beam and does additional Dam/Impact(This basically turns it into a Spartan lazor but with a continuing beam). Perk 2 - Symphonic End - Enemies that die from this weapon spawn an AoE plague. Not a high Damaging one but something that'll do a good amount of damage. Animation and effects are like a wizard poison field. Killz0r Aw3sum R3d - Exotic Fusion Rifle "~ 560–490 nm, ~ 540–610 THz, wait…I DIDN'T WANT GREEN." Medium Rof, low charge time (it charges pretty fast), high Dam/Impact, high recoil (less range than a standard fusion rifle) , low magazine size (2-3). Perk 1 - Oops - This weapons bullets are green…oh and cause bonus damage and extends range. Perk 2 - Sc1-F1 Perk - Kills with this weapon have a chance to feed rounds directly to the magazine and rounds that miss have a chance to return directly to the magazine as well. Yes I realize it sounds like a 14 year old evil genius created this gun and that's because that's the point. The "~ 560–490 nm, ~ 540–610 THz" has to do with the frequency and wave length of the color green, he wanted it to be red that's why it's called R3d in the name but he messed up on making it and it came out green. Fulcrum Of Eternity - Exotic Sniper Rifle "It bends because I say it does." Low RoF, really high Dam/Impact, medium recoil, small magazine size (1-2). Perk 1 - Time Bend - Missing a shot completely (no Breaking Reality damage can hit) will return it directly to the magazine. Perk 2 - Breaking Reality - Having a bullet close to hit someone but not actually hit them will cause a portion of the weapons damage to the target. False Hope - Exotic Shotgun "Running from this gun is just that." High RoF, high Dam/Impact, low recoil, small mag size (2), extremely fast reload. Perk 1 - Full Auto - This weapon fire in full auto. Perk 2 - Hope Syphon - Increases range, accuracy, RoF and lessens bullet spread while aiming. This gun is mostly PVP focused although shotguns in PVE aren't really the best anyways. Wayward Pathfinder - Exotic Scout Rifle "I seek the right way, now where did I put it." Low Rof, high Dam/Impact, medium recoil, small mag size (10), medium reload. Perk 1 - Zen Moment - Causing damage will increase weapon stability. Perk 2 - Path Find - Aiming down sites will allow you to see cloaked enemies and enemies that are beyond a certain point will appear through walls. The Path Find perk means that enemies that are close won't appear but for longer ranges like beyond half of most PVP maps will appear as a yellow highlight.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        2 Replies
        • b]Unforgiving Counselor- exotic solar auto rifle [/b] [i]"Your team will cover your back, but who will cover your temper?"[/i] Perks Default- packing a punch- kills with this weapon decrease grenade cool down time. Regular- extended clip- this weapon holds more ammo Exotic- unforgiving experience- this weapon's bullets blinds half of its victims vision

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Edited by Jasondurgen: 10/23/2014 7:43:05 PM
          [b][u]Surgeon General[/u][/b] - Exotic Scout Rifle [i]"Hand me the scalpel... eh, this'll do."[/i] Perk 1 - Can be fired in full auto mode (Forget the name of the perk. Pretty sure it's just full auto haha) Perk 2 - Surgeon General: Weapon gains extremely low recoil and a larger clip size after each kill. Can stack up to 3 times. [b][i][u]Edit[/u][/i][/b] Perk 2 does stack. It can stack up to 3 times. And another one [b][u]Double Trouble[/u][/b] - Exotic Sniper Rifle. [i]"Sir, they outnumber us, 3:1!"... "Then it is an even fight."[/i] Perk 1 - Flinch less when taking damage Perk 2 - Double the Fun: Each sniper round ricochets off of the target once it's killed and hits another nearby enemy.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • [b]Rusty Penny 7.982F4 Void Damage Exotic Shotgun 5 rounds[/b] Description- [i]"It's still worth SOMETHING..."[/i] Perks- Default: armor piercing rounds- lowers this weapon's range, increases rate of fire and impact Regular: crowd control- kills grant this weapon more damage for a period of time Exotic: absolute obliteration- fires extremely high powered rounds, and kills grant more powerful melee, but decreases range and stability

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • [b]Extreme Xenophobia - Exotic Sniper Rifle (Solar Damage)[/b] [i]"I'm not takin' a damn step closer to those... things. This is as close as I'll need to be anyhow..."[/i] [u]Perks:[/u] 0. Momentum as an Obstacle - This weapon has nigh-limitless range. 1. Shoot to Loot - Shooting any type of ammo picks it up. 2. Fearsome Motivation - The further you are from the target, the more damage this weapon does.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • The Necronomicon - Exotic Hand cannon Perk 1: Final Round Perk 2: Increased Range Exotic Perk: The Undead Rising: Every kill regenerates some health and once every 30 minutes you get a self revive, only for the match you are in.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • [b]Final Stand-Exotic Hand Cannon[/b] [i]"I've run enough. It's time to take a stand"[/i] [1] Send It- this weapon fires extremely far [2] Final Stand- Once the guardian stands still for 10 seconds, they enter final stand mode. A significant Heath buff is given, and all shots do x1.5 damage.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by Circadian Wolf: 10/23/2014 4:29:33 PM
            Unstoppable force - Exotic rocket launcher "Get out of my way" Surplus - Find more Ammo for this weapon Unstoppable force - Rockets move faster and do more damage the further they travel. Return to Sender - Exotic hunter arm "Address Unknown" Good Arm - Your throwing knife is thrown faster and further. Hard Light - Melee kills give increased super energy. Return to Sender - A miss with a throwing knife immediately resets its charge time. Make it Count - Exotic Sniper "One shot is all you need" Make it count (Passive ability) - Only one bullet per clip. Final round - Last round in a magazine deals bonus damage One shot kill - The longer this weapon is aimed at an enemy, the more damage it does once fired. (Up to 5x damage over 7 seconds, resets after every shot or when de-scoping.) Footprints of the Void - Exotic Warlock Boots ""To walk among the unknown, one must first become them." - Osiris" Lightweight - Increases agility by +2 Extension of will - When using blink, your movement is based on your controller input.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • Wait....What? Why is equilibrium a pulse rifle if it only ever fires in full auto or semi auto?

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              6 7 8 9 10 11 12
              You are not allowed to view this content.
              ;
              preload icon
              preload icon
              preload icon