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#pve

Edited by Northwind Wolf: 10/22/2014 2:09:17 PM
106

Golden Gun Buff?

Edit: If you comment before reading the entire OP I will kill you. I am absolutely in love with the Hunter Class, particularly the Gunslinger. But, it seems to me that Golden Gun is drastically underpowered compared to other class' supers. There are many instances where it takes all three bullets to kill one enemy, whereas Nova Bomb and Fist of Havoc could one shot that enemy and then some. Seriously, a level 28 hunter should not need to waste all three bullets on one level 24 Fallen Captain. Scoring critical hits with a sniper rifle vastly outdamages Golden Gun and is accessible to every class. I am of the opinion that Golden Gun should one-shot all non-boss/major/ultra enemies and significantly damage enemies it does not one-shot. If it were up to me I would bump up GGs damage around 50% and give it the ability to score precision damage. Edit: Since people never bother checking the tags, I am requesting a buff for the purposes of PvE only. GG works perfectly fine in PvP and any buff to it would be redundant because its a one-shot-kill anyway.

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  • I'll start by saying I agree with the ideas to buff the golden gun in pve, because it needs to deal critical damage, and it should outperform a sniper rifle for at least 3 or 4 shots. Anyone who seriously takes on Atheon will tell you not to use your super (as a gunslinger) because your regular guns deal tons more damage. However, I believe it needs a small pvp buff as well. To explain, imagine a scenario with a striker, voidwalker, and a gunslinger, all facing off against a defender bubble and 6 guardians in it. Two of those supers will not only destroy the bubble, but also everyone in it. The other (gunslinger) can only get one guaranteed kill so long as they don't miss or get killed themselves after the bubble is down. What I would like to see is a small buff to the over penetration perk that would allow golden gun bullets to pierce the bubble (and thin walls and doors) with only enough damage to take off half a players health. This wouldn't overpower the gun in any way, as it would take two shots to kill through an object, but it would balance it with other supers that can kill around corners, seek targets, and pretty much lock an area down with an AoE. The pve buff is definitely more important and should be addressed first though.

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