According to the [url=http://www.bungie.net/7_Hotfix---10142014/en/News/News?aid=12283]1.0.2.2 patch notes[/url], the Vex Mythoclast received a 34% base damage nerf.
While many people felt that 34% is too harsh of a nerf, the Mythoclast actually recieved a near 50% damage nerf.
Before the patch, [url=http://i.imgur.com/7ogECuN.jpg]the weapon did 45 damage at point-blank range in the Crucible[/url] ([url=https://www.youtube.com/watch?v=uZ7U7rV47PA]source video[/url]). There are countless YouTube videos that exist that can verify this.
After the patch, [url=http://i.imgur.com/bmuwydj.jpg]the weapon does 23 damage at point-blank range in the Crucible[/url] (my image). This is verifiable in game.
This is nearly a 50% damage nerf, which is quite of a lot larger than the already controversial 34%.
I have not recorded PvE damage numbers but they seem to reflect this.
I am not giving an opinion on the nerf. I am merely presenting facts.
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Could it be that they just compared the crit damage only before and after patch ignoring the change in the modifier itself? Before patch crits in crucible were 56, now they're 35 which is 37.5% difference - still not 34% though. The non-crit damage is lower by roughly 46.5% if my calculations are correct. IF base damage is something completely different from the numbers we see in game and there is some complex formula behind it, they shouldn't have said that A is lower then B by 34%, when they are actually showing us C and D, which differ by almost 50%. Agreed?