It's pretty standard stuff for a game to constantly be changing and updating post-release. The most prominent example of this being VALVe's [i]Team Fortress 2[/i], which has undergone seven years of constant game-changing updates, tweaking old content and adding new content.
We're no longer in the day and age where a game is shipped 100% of the way done.
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Which is kind of sad. But as long as they improve it, and throw some bones with free stuff, I guess I'll live for now. Until I decide it's not worth it and stop playing video games. I think I'll take up croquet...
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Don't look at it as all bad - Again, take TF2 as a prime example of how this kind of model can work: It shipped with 27 weapons (3 per class), 6 maps, and 4-5 game modes. Now it has around 50 official maps (and hundreds of community ones), over a hundred different weapons to choose from, tons of character customization options, trading, a horde co-op mode, dancing, dozens of balance fixes, and has removed thousands of bugs that the game had, and all of it was 100% free updates. The "infinite beta" model has the potential to do wonders for a game, so long as it's done right.
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Well here's to Bungie hopefully doing it right! They also are doing 4 paid expansions.