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10/20/2014 1:15:56 PM
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I haven't been through VoG but once halfway through . I will at one point but after all that's been going on I just don't seem as motivated to undertake the "getting everybody all round up" time or even just excited about getting it done . Level 30 used to be a goal , still is of course , but just not as much wind in the sails to push for it . Don't get me wrong , I love the game , will play it nonstop past the DLC . Even longer . I've accumulated too much time and took brick by brick of the foundation I had for complaining about any aspect that has been changed or that I don't like with every hour that I put into it . Even the Pocket Infinty bounty I'm working on isn't a mad priority . I suppose that seeing as how I never used it before the patch I won't know what I'm missing really , and I guess that will have to be a good thing . I do have faith that they will deliver more story and other components that will benefit players and the game itself . However , it does seem rather counterproductive to nerf things that don't appear or seem to be in need of it . And for that matter to address issues that anyone that has read any of the forms can see are not in the majority of what people are asking for . As with anything the artist that creates has every right to create what they want . But when you have a piece of art that you want to sell , your obvious goal is to sell it . And even though we're not exactly part of the inside plan for the game , you would think that if you wanted to be successful at selling something , the artist sometimes has to tweak a little bit of something here and there to keep consumers making that purchase , or even continue to play , happy . Even at the expense of the artist . They have the right if they want to never have changed anything , but if from day one ,have been asking us for feedback , (and they have gotten it sure) then at least in that respect must be willing to accommodate issues that have been brought to their attention . Granted , we don't see the whole picture and maybe all these issues will get addressed . They never ever had to really give us weekly content , but since they said they were going to : They kind of are more or less obligated to do it now . If one of the selling points of your game is to change up things week to week then it should be happening . Even if they were not planning to address some of these issues and have seen that their patches are making absolutely no sense to anyone but themselves , then at the least they could take some random level and throw some distance markers on it , call it the "Sparrow Race" and just let people have at it , if nothing else to distract them from these other changes (or lack thereof ) This game has enough potential to be open enough to address even the craziest of ideas from Sparrow Racing to multiple different suggested PVP game modes . I mean if you throw a hungry dog a bone the dog still comes back . For example if the Loot Cave was such a big thing that a lot of people intently zoned out on , but happens to go against the basic premise of what they want us to experiencing , then why not just throw in an extra random board with a little cave or two let people go out there , face a massive never ending , continuously spawned higher level enemies to a timer . Count down to the no-respawn and let them go . You know , you've seen it before : it's called Survival mode . Have a point system and some type of leaderboard , even if it only has whoever is on there too , and your friends . I mean if somebody wants to spend an hour shooting at a cave then let them . They paid for it . You can't stop people from never finishing the story mode and only playing patrol . Like I said I love the game and whatever they fix or unfix , I'll play either way , but at the least : I do sincerely hope that the communication pay off from us to them does prove to be a little more open ended . PS sorry for the massive Great Wall of Text ...
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