This is a YouTube video explaining why Hunters are a bit unbalanced in PVP. Now this isn't a Hunter hater post. But I think you'll appreciate his suggestions and the reasons why.
For those who just want a summary:
The biggest thing about Hunters is that with their Super ability they don't have to commit as much as a Titan or Warlock to it. When a Titan uses Fist of Havoc if there is no one around then tough luck. If a Warlock uses Nova Bomb and doesn't hit anyone...oh well. But with both Arc Blade and Golden Gun a Hunter is able to activate these Supers and then actually go.....on a hunt. Meaning they don't have to commit as much to their Super as the other classes.
His suggestions I believe are fair for everyone. He (or his friend) suggested that the timer be reduced on both supers to about 5 seconds. And with each kill or shot could add additional time as 5 seconds to create that sense of urgency.
The more responses we get the more likely we can get this out. Please feel free to leave productive and constructive opinions and responses. If you simply agree then please write *signed*
I will also mention this. In the video he states going over Bungies data over the last month and it says that out of the best 100 PVP players over 50 are Hunters cause of the ability to consistently get 3 kills with supers. He did his own research and out of all classes Hunters get the most kills out of their Super in comparison. 17% for Hunters and others are at 9%. That's almost double. This is based on statistics stated in the video and I hope you all can appreciate that.
English
#Destiny
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Here comes the hunters WARLOCKS ARE OP! THEY RISE FROM DEAD! WHEN ME ARC BLADE THEM THEY DONT STAY DEAD! SO WHEN ME WANT TO KILL TEN OTHER PEOPLE ME DIE FROM WARLOCK RISING FROM DEAD! Rising from the dead isn't op. It's just -blam!-ing annoying. I'm a Voidwalker. I understand sunsingers not dying is very annoying. But they kill you and run away and usually die soon after that. You've seen this video. ARC BLADERS DONT -blam!-ING DIE! I don't care about gunslingers.
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I started a hunter class about a week ago. I normally play as a warlock, and don't get me wrong, I can dominate online with it. But when I play as a hunter, I'm almost unstoppable. I didn't want to be the one to post this status but i agree. When I look at my friends leader boards, anything for pvp at the top of the list is hunter class.
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Cant have you cake and eat it too. Nerfing hunter for PVP would make them even weaker in PVE. If hunter did get a nerf then Warlock would be OP. They would be the best class for PVP and PVE. They have the best jumping, grenades, melee, and arguably the best super. In nature when something dies/is killed off something else rises to take its place. Round and round the nerfing will go.
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Hunter has very little defense. The pure tank-like armor of the Titan alone is enough to warrant extra damage from the hunter. Warlocks can raise themselves from the dead and backstab their killer. Titans can create awesome shields, and Warlocks can throw the biggest bomb in the game... Really all classes have their pros and cons. It should also be noted that if you let a hunter get close enough to use arc blade then he deserves the kill, and golden gun can only ever get three kills, one at a time... unless for some reason you have players all lined up or bunched together in which case you all deserve it. I don't know, there are so many pros and cons to each class that to accuse any one class of being overpowered seems odd to me as I never feel particularly weak with any class... just different strengths and weaknesses.
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Edited by Dreaming Sky: 10/21/2014 1:45:51 PMThe data in the linked article is almost a month old. The numbers have changed since then. My personal opinion, Gunslingers are MUCH more nasty than Bladedancers. I hope I'm not breaking some kind of Code of Silence to put that out there, but seriously. Dancers make multi-kills if they find a team fairly bunched up. Slingers make multi-kills if they can see three people (four with Achylophage). For combat: Gunslinger > Bladedancer For team medic: Bladedancer > * I actually think Dancers are better in PvE for their stealth medic aspect (almost better than Fireborn IMO), while Slingers are PvP kings. JM2c, and I'm avowedly not a Crucible expert. Proofread edit: also, Dancer grenade options are trash, except Flux which is semi-decent (but weaker than any other sticky).
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[quote]I will also mention this. In the video he states going over Bungies data over the last month and it says that out of the best 100 PVP players over 50 are Hunters cause of the ability to consistently get 3 kills with supers. He did his own research and out of all classes Hunters get the most kills out of their Super in comparison. 17% for Hunters and others are at 9%. That's almost double. This is based on statistics stated in the video and I hope you all can appreciate that.[/quote] Actually I believe he references [url=http://www.destinydb.com/news/posts/28-9-26-guardian-statistics]a DestinyDB article[/url], not a Bungie source.
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Hunters are the most popular class. Based on a recent survey on reddit, hunters are (currently with about 16000 total votes) 1% more popular than warlocks and 9% more popular than Titans. http://surveynuts.com/surveys/admin?id=12568§ion=results It makes sense that hunters would have a higher dominance in PvP because their classes are clearly geared in large part for PvP. If hunters control 65 of the top 100 leaderboard positions, that actually shows they [i]aren't[/i] overpowered, because 35% of the most successful players are able to be successful without hunters, ie. skill can beat hunters. Overpowered is something skill doesn't beat. Furthermore, hunters have absolutely nothing defensive. PvE aside, defender Titans are clearly "overpowered" for control / iron banner / salvage. Defender Titans absolutely wreck control and there's really no two ways about it. Additionally, the Warlock self-revive is also very useful in the control playlists, and the support provided by spawning orbs for doing damage is tremendously helpful for the entire team. Point being - Warlocks are a [i]support[/i] class... admittedly I don't think voidwalker has anything great going for them, but this doesn't make them underpowered by any stretch, and the same goes to striker. I also challenge you to find a point where the gunslinger ability is used this effectively: http://gfycat.com/PerfumedComplexAnemone It may be an outlier in terms of situations, but a gunslinger will never have the opportunity for more than 4 kills (unless you really want to nitpick and act like he's going to get two overpenetration kills while wearing achylophage symbiote, but I doubt that has ever happened)..Gunslinger is not crowd control. It also won't save your life in crunch time, unlike nova blast and fist of havoc. You say that it doesn't require commitment, but I'm pretty sure that statement fails to acknowledge the benefit of a quick one time AOE - that's spree saving. As for blade dancer, it could certainly use a more limited duration. Not even going to fight that one. Regardless, the point of hunters is PvP. I should hope they have at least some advantage in getting kills - if they didn't, what strategic reason would you ever have to use one? Point being, kills aren't everything. Hunters are better at getting kills than other classes, but "kills" is only the most primitive aspect of strategy. Other classes are still perfectly viable and ... competitive. As much as I hate to use that word for the crucible. That's all.
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The hunter has better control over their supers. The sacrifice they make is weaker nades and melee. I seriously don't have the time or drive to explain why hunters are fine for pvp. I tend to ignore datto when it comes to his opinion. He bitches about other people bitching and generally has the attitude of a pretentious person. He's good for statistics. But not much else.
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The golden gun super is not at all OP ur health and shield stay the same so u can get one shotted by a sniper, shotgun, fusion rifle, and rockets and other guardians using their supers against you will destroy you before u even get out of the animation of the golden gun so ya bungie should just leave the supers the same if anything downgrade the damn warlocks super I mean their pretty much invincible in their's
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I wouldnt mind a shorter timer for my arc blade so long as they remove the function where you lose time with each swing. They dont need to build in timer regain per kill as we already have a skill for that. While we may not have to commit to our supers, we are the easiest to kill during our supers, which imo is balanced enough. Fact is, if you see a hunter in super mode, dont just sit there like an idiot. Either get out of the way or unload your gun and hope you kill him fast enough.
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I stopped reading and watching the video as soon as I read this: [quote]The biggest thing about Hunters is that with their Super ability they don't have to commit as much as a Titan or Warlock to it[/quote] How is killing 6 people with titan and warlock with 1 click more committed that aiming 3 bullets to moving targets? This video is just another hunter hating video but since you said it wasn't let me add Unconscious Hunter Hater.
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Edited by Im On Dregs: 10/21/2014 9:01:22 AM*signed* JOKES
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Edited by Gaslight_13: 10/21/2014 8:47:16 AMIf I activate fists of havok, even when in panic, I'll kill at least one person.... Warlock super also kills at least one (if I don't hit the friggin wall/door arch). Now, I've returned to my gunslinger Hunter a few days ago... having enabled 4 shots with the golden gun and I thought "now bitches, I'm gonna open a can of whoop ass".... I can't remember how often I got killed when activating the damn thing, or you activate from a distance and then everybody ran away or was killed by somebody else and golden gun isn't active that long... so you run out of time and killed nothing... So, yes, I believe that Hunter supers have great potential, but for a lot of players it isn't OP, not everybody can pick up a hunter and starts shredding enemies...
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Edited by Dunkinuts: 10/21/2014 8:20:08 AM[quote]I will also mention this. In the video he states going over Bungies data over the last month and it says that out of the best 100 PVP players over 50 are Hunters cause of the ability to consistently get 3 kills with supers.[/quote] This stat as with a lot of stats is misleading. Just because 50 hunters are in the top 100, doesn't mean they are unbalanced on its own. Other factors have to be taken into consideration. It could be as simple as those 50 players are very good at PVP and could well be in the top 100 using Warlock or Titan. Say they use Warlock, they could get 1-6 kills using there supers. Then what about the other 50 in the top 100? they must be Warlocks and Titans right. If I was looking for this stat I would not expect to see 33.333333% equal share of kills from each class, there will always be a dominant class, which would usually be the most popular used and in this case its Hunters. Sorry not for me. Not signed.
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I'm a Bladedancer and actually agree. I played a titan first and noticed that very same thing- that they have a bit more freedom with their supers. Now that I play one, it's definitely not OP, but could stand to be tweaked. So yeah, signed.
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Statistics don't prove causality. I would argue that people use the supers for different reasons. Half the time I see people use fist of havoc it's because they want to keep from dying so they panic and use it even if no one is around.
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No offense but your complaining. Just let it be, let it flow- man. This is the exact reason why ppl are complaining due to minor details. I get killed by my own class n others but im not raging ( lol , yes there are times ) but atleast then i get them back by sniping, super, or even gunning them with a vehicle. Enjoy the game.
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Seriously??? More whining about nerfs? You think that hunters are too OP? Man i hate whiny PVP-ers. The hunters supers are literally the only good thing the hunter has going for them. They don't have a faster melee, which you would think so being that they are focused around agility and fast movement. I feel as though our Golden Gun time limit should be extended, period. Have you played as a hunter? That time limit (especially considering the way the maps are sized and the amount of corners) is extremely short to pop off 3 shots and it can be challenging to hit fast moving players. And as far as committing to our super? The blade dancer has to make contact with the knife to a player in order to kill them. The warlock is able to throw down a giant bomb, with a huge blast radius that attacks affects through cover (boxes, walls), same with the titan, and then you are able to retreat. And anywhere inside of the Warlock and Titan blast radius, it is a one hit kill, even if the player has overshield. No, no more damn nerfs. Get your whining our of here. Because if you think the hunter should be nerfed then I think the blast radius for both titans and warlocks should be nerfed. It is only a one shot if the attack is directly next to players and the damage is reduced the farther out from the center of the attack you are. Right now, the way it works out it is as even as it can be. Leave it alone.
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Before you finish your complaint- remember there are more subclasses to be discovered. When it's all said and done, complain then.
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Hence the name hunter
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Edited by x Up North Trip: 10/21/2014 8:00:14 AM[quote]This is a YouTube video explaining why Hunters are a bit unbalanced in PVP[/quote] They are good in pvp, but below average in pve... But going by how bungie handle things they will nerf hunters across the board making them really crap in pve
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I play all 3 classes all over 28 . The hunter is a fully aggressive class for supers , where the other 2 are mainly defensive. The hunter you gotta go all in rush right into the shit . Barly ever do you see a blade dancer live threw[spoiler][/spoiler] his whole super anymore . High end players just scatter and keep shooting , he's gets like 2 at best . Golden gun, when you see that you call that sit out everyone stays back it burns out or shit him in back . Titan smash gonna lose a fun fight or see more then one , press it you win . Titan bubble , a we'll played bubble does all kinds of damage and can easily win you any conflict arena . Locks , nova is another panic attack , or quick multi kills. Battle res is pretty useless for most everything but the 3v3 play lists . Then again if you only play alone with teams that don't talk and run around like a chicken with its head chopped off don't know what to tell you. Random playing alone games , blade dancers probably best for ya , 2 or 3 free easy kills at the cost of dieing .
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Ppl who are on this post saying hunters don't need a nerf are probably hunters and ppl who are saying make your own don't get that all classes seem to be equally strong its not my opinion the stats talk hunters are op in PvP and a time buff would be appriciated
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no its beacuse the hunter is made for pvp the other two "the master classes" warlock and titain are for the raid
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Im fine if they nerf the duration on bladedancer. Its not great anyway, and it still wouldn't stop a good player from popping it outside a room and going in to kill people off a capture point But nerfing gold gun is a dumb idea. Its not really a close quarters super, has no armor, and doesnt get extended with more kills the way arcblade does, nor does it have any health regeneration Nerfing the duration would force you into using it close quarters and would end up pretty useless. In fact gold gun could use a slight buff. It should create more orbs per kill.
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Bladedancer's don't need a nerf. Especially if it's the duration. I don't play Bladedancer but that's like Nerfing the Voidwalkers Nova bomb so it doesn't glow purple.