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Destiny

Discuss all things Destiny.
Edited by wtf mfw o______O: 10/19/2014 5:45:39 AM
175

DeeJ, I have more feedback for you.

Longface here (my main account is having problems.) DeeJ old friend. I am quite miffed. My face is addled at the most recent baffling decision in Bungie's new trend of baffling decisions. If I dare to be cheap, I would even say that I am quite [i]vexed[/i]. I could still use underscores in username creation, I would be known as -______________-. Bungie has stated that they want people to use teamwork to think outside of the box when it comes to raids such as the VoG. Yet it seems bungie is adapting to the tactics we developed, they are moving against our out-of-the-box thinking. The most recent announcement, that the atheon teleportation will be randomized, is kind of a [i]vexing[/i] move. It's as if the devs saw this and said "Ok, players developed a clever strategy that involves teamwork and coordination. This cannot be allowed to happen. Let's -blam!- it up by adding randomization." This sounds like I'm being snide, but it honestly seems like that's what went through their minds. My question is this: Why did bungie decide opposing players' tactics should become a trend? Next thing you know, they'll be adding kill volumes to the pillars that open the portals or add invisible barriers to prevent people from taking cover. This is no longer satire. I can actually see you guys implementing this. [b]my suggestion[/b]: Leave it alone. It's not an exploit, it's a legitimate strategy. It does not break the game or the battle like the push exploit does. This is exacerbated by the fact that raids do not guarentee new loot. You could spend several hours doing all of that SHIT, only to get a stupid ship or a gun you already have. There is no guarenteed reward, so it doesn't feel worth the effort. You trend of taking one step forward but two steps back is not helping. [b]in the future...[/b]you should ask us what changes we would like to be implemented. I also want to mention that I do appreciate your own efforts to relate our feedback to those in charge.
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  • This change will teach versatility to the community. Too many times, you go into VoG and people only have experience with that one role they played their first time through. When something goes wrong, there is zero ability to adjust. Any one player claiming to be an endgame raider should be able to cover any role in a pinch. I fail to see why anyone would be upset at having to make their teams/clans stronger. People are complaining about nothing to do, well, they're about to give you a few new things to learn and impart on your teams. Is it a matter of not wanting to develop one's skill set, or being afraid one doesn't possess the gaming versatility to adjust.... or not wanting anyone else to because one enjoys being the relic rockstar and won't be the center of attention anymore? Again, makes me wonder who is really upset and what the real reasons are. I'm glad this change is coming. I hope people are already taking their fireteams in just to give everyone practice at each role while you can still execute some control over the porting, otherwise I foresee some "raiding teams" falling apart when that patch is released.

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