If anything they should only make the teleport random on hard mode. People attempting it for the first time will have a harder time learning their roles with this change. Will only make it harder on new raiders imo.
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This is what I've been saying. It makes more sense for it to be in the hard mode difficulty, cause by then everyone in your team should a least know how every role and encounter is done. Normal mode needs to stay the same so fresh raiders can learn the ropes.
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Nah, we're Bungie, we don't care about you want, we care about what WE want.
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That's pretty much what there saying with this next hot fix.
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I've been thinking the same thing. These are the kind of changes that should be the difference between hard and regular mode, and then tweaked for difficulty after that.
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Ya know, I've been saying this for days in threads and no one seemed to get it. Great minds think alike lol. Hopefully the devs will hear us, otherwise the segregation will continue.
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this is dumb if you have played the raid on hard you know it is SIGNIFICANTLY harder then reg. so why make it even harder? no revive lvl 30 enemies seems to be enough but you guys want more?
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This!
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This is actually one valid idea. How the hell has no one before you come up with that? :o
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Edited by Swarz45: 10/19/2014 10:38:18 AMWOW! THIS is what it should have been from day 1. So elegant. And it makes totally sense: you learn the gist of it on normal mode, you master it on hard mode ;) Hope they would listen and agree with you.
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This makes more sense this way.
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