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Edited by Micsterz: 10/18/2014 11:38:52 PM
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I agree, also if the DLC that was included on the disc opens up the real world experience and completes the fragmented story line. I expect class action lawsuits to follow. So far it feels as if the game was complete at one point then bungie removed chunks from it, labled it DLC, kept it on the disc then released it for additional income source for later revenue. Edit: What I'm saying is. The game came out Sept 9 and I've already capped out (29) since after vault raids week after week no vault armor. This is what I look forward to doing until the dlc release in Dec? It took 5 years to create this repetitive mess? I get to do the same raids, missions and maps for 4 months?
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  • Oh let us not forget that for the game experience to be 100% and played CO-cooperatively you must have an Xbox live GOLD account WHICH BRINGS THE GAMES COST TO $120.00 Then to expect fans to do the same short, fragmented game for 4 months only to be forced to purchase DLC that may or may not explain what is actually going on... I just finished reading OXM REVIEW by Edwin Evan-Thirwell and he seemed to have similar complaints about the game which contraindicated his giving the game an 8 out of 10. That is stupid and greedy.

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  • It is cut up. They always finish a game and take crap out for us to pay for later on I mean come on, look at who's running the show lmao.

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  • Lol, I know... What's next, micro transactions...

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  • First off, I'm not an expert and am talking out of my ass here, but I think some of it is subscription model vs DLC model. Because Bungie went the DLC route, I think smaller initial game, supported by regular paid DLC shouldn't be too hard for the consumer to accept and adapt to. It's just that companies need to be transparent about their product and product cycle plan. We all have a vague idea of future content, but if the Queen's Wrath and Iron Banner events were examples of what we can expect fot free DLC, I for one will be disappointed.

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