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10/16/2014 9:04:13 PM
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I posted earlier that I don't see a big difference in PvP. Everyone still getting one shot shotty kills outside of the nerf range Bungie mentioned and everyone is still running ARs. Not that I'm complaining I just don't see what all the fuss is about. I do think the Vex and others shouldn't have been nerfed for PvE.
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  • Edited by NoneLikeRob: 10/16/2014 9:12:55 PM
    I would gladly agree with removing nerfs on PvE because the weapons most affected are hard to get. However, with Xür (totally not against him myself) and the Atheon exploit, that difficulty factor is negated, so nothing really matters. The game is still just as easy as before the nerfs and while there is a small percentage that legitimately beat Atheon and recieved their Mythoclast, the majority just push him off the platform. In my personal opinion, buffs/nerfs to PvE really dont matter until Bungie figures out what they are going to do about the looting system and all the exploits. I still think this is a good game, I dont regret buying it nor the expansion passes I bought and I still have high hopes for the future of Destiny, but with the network issues and the snails pace of balancing at the fundamental levels (forget classes and individual weapons) even I am starting to get frustrated and playing less.

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