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Destiny

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10/14/2014 5:40:44 AM
18

To the Auto Rifle users

Guys. Gals. Stop panicing. It's not the end of the world. Yes, the update tomorrow will change things for AR users. But the change is marginal at best. Everyone is up at arms and angry over absolutely nothing. Let me break things down for you so you can see things more rationally. [b]Base Damage decreased by 2%[/b] - 2% is hardly even enough of a percentage to really concern yourself of. Think of it in 10s. 2% of 10....is 2. Still leaves you with 8. And seeing as the AR still has the highest rate of fire of all primaries, time to kill with the AR will still be the fastest. While it won't be the hardest [i]hitting[/i] gun in the fight anymore, it's still the fastest hitting. You'll still have no problem winning gun fights provided you have some semblence of actual skill. [b]Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)[/b] - Same story as above. The difference here is .25%. Marginal. So before it would take you 3-4 shots to a target's head to kill them, now it's take you 4-6. Are your really complaining agout 2 extra shots? You've got 28-33 rounds in your magazine!!! If you're accurate, you won't even notice the drop off. [b]Stability decreased by 4% - 17% (driven by stat value)[/b] - Here's the one I think people are the most upset about. But what people fail to realize is that this only effects your AR according to the value of it's stability stat. The higher it's stability, the harder it'll be hit. Meaning if it has crap stability, it's really not losing much, but for those Regime users (like myself) it's going to incur a 17% drop in stability. Sounds big, right? But you figure majority of us are using the perks that increase the stability to max, right? Guess what? -17% stability to a weapon with max stability STILL puts the Regime ahead of ANY other gun in the game in that department. Again, marginal. In the range you're supposed to fight with an AR, close to medium range...what difference does stability even matter? It's at long range that stability comes into play more...and that's the whole point. AR are NOT supposed to be used at range. So in closing my fellow AR users, calm down. The change is marginal. We'll only slightly have to alter the way we fight. At range, Scouts are going to kick our ass...resign yourself to that here and now. That's how it was meant to be. So close the distance between you and that Scout user and turn his/her ass to swiss cheese.

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  • I have to say, I use Shadow Price, and I really don't notice any change. I still prefer an auto rifle as my primary for close to mid range and my sniper for mid to long range. Glad scout rifle users can rejoice.

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