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Discuss all things Destiny.
9/22/2014 7:24:56 PM
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Just thought I'd give my two cents regarding Arcblade.

To everyone saying how broken Arcblade super is, you clearly don't understand how this game works. Yeah sure I can jump into a room and kill everyone in it in a matter of seconds, however, Arcblade is easily checked with Titan Smash and Warlock Blast. On multiple occasions I have activated my super and dashed into a room, gunning for a titan. The second before I hit him he begins his super animation. I slash him, his health drops to virtually nothing. He continues the animation, I slash him one more time, invincible. Then he smashes the ground and one shots me and his health heals back up all nice and pretty. The exact same thing happens with Warlock Blast. So if you are a Warlock or a Titan who is complaining about how powerful Arcblade is, how about you do something that Warlocks and Titans don't ever have to do, and think, save your super to counter Arcblade and don't get greedy. God's I can't even count how many times I've seen a Titan or Warlock waste their super on just one person.

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  • My main is a hunter. I have decent builds for both subclasses, and have all the perks unlocked. Depending on armor, I'm typically in the 27 - 29 level group. I have plenty of experience using blade dancer both for PvP and PvE. Just so you know, blade is probably my favorite of the two classes, sheerly for the mobility and freedom of movement. For the nightfall and raids it's basically useless due in large part to the diminished armor stat and heavy emphasis on C.Q.C., but for PvP and for lulzing about in patrol and other missions, its very good. More to the point, the super is not necessarily OP by comparison to the other supers, but I do feel there should be one tweak made that would even things out. I feel that the damage reduction gained during the move should be reduced significantly. I've been in a few battles where popping my blade super basically guaranteed my survival against a team of enemies. I mean to say that I have charged and killed entire teams with my blade dancer, and got away with it. Titans may kill two or three people, if they are lucky. But a striker will get killed 100% of the time by the remainder of the team. They may even be killed by a single player while executing their super, in certain situations. The same is true for warlocks. Gunslingers can be flanked and destroyed easily, sometimes before they even fire a shot. As a blade dancer, however, nothing short of a heavy weapon or a well timed super is enough to stop me. Even if the team can coordinate and focus fire, I will usually get at least one or two of them before being killed. I don't feel a nerf is necessary, but something should be adjusted. The instant kill nature of the super, combined with the added mobility, and the duration of the move is extremely deadly. Being extra resistant to damage besides simply makes it too powerful. TL;DR: High level hunter here. I don't think it really needs to be nerfed, but the damage resistance needs to be tweaked. In its current state, I kind of agree with people calling for it.

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