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Destiny

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10/14/2014 5:40:44 AM
18

To the Auto Rifle users

Guys. Gals. Stop panicing. It's not the end of the world. Yes, the update tomorrow will change things for AR users. But the change is marginal at best. Everyone is up at arms and angry over absolutely nothing. Let me break things down for you so you can see things more rationally. [b]Base Damage decreased by 2%[/b] - 2% is hardly even enough of a percentage to really concern yourself of. Think of it in 10s. 2% of 10....is 2. Still leaves you with 8. And seeing as the AR still has the highest rate of fire of all primaries, time to kill with the AR will still be the fastest. While it won't be the hardest [i]hitting[/i] gun in the fight anymore, it's still the fastest hitting. You'll still have no problem winning gun fights provided you have some semblence of actual skill. [b]Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)[/b] - Same story as above. The difference here is .25%. Marginal. So before it would take you 3-4 shots to a target's head to kill them, now it's take you 4-6. Are your really complaining agout 2 extra shots? You've got 28-33 rounds in your magazine!!! If you're accurate, you won't even notice the drop off. [b]Stability decreased by 4% - 17% (driven by stat value)[/b] - Here's the one I think people are the most upset about. But what people fail to realize is that this only effects your AR according to the value of it's stability stat. The higher it's stability, the harder it'll be hit. Meaning if it has crap stability, it's really not losing much, but for those Regime users (like myself) it's going to incur a 17% drop in stability. Sounds big, right? But you figure majority of us are using the perks that increase the stability to max, right? Guess what? -17% stability to a weapon with max stability STILL puts the Regime ahead of ANY other gun in the game in that department. Again, marginal. In the range you're supposed to fight with an AR, close to medium range...what difference does stability even matter? It's at long range that stability comes into play more...and that's the whole point. AR are NOT supposed to be used at range. So in closing my fellow AR users, calm down. The change is marginal. We'll only slightly have to alter the way we fight. At range, Scouts are going to kick our ass...resign yourself to that here and now. That's how it was meant to be. So close the distance between you and that Scout user and turn his/her ass to swiss cheese.

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  • Edited by Tight_Fade9: 10/16/2014 12:50:52 AM
    I started doing the pvp part of the Thorn quest today. I am using the Atheon's Epilogue AR with the void damage. I started before the update and had like 153 points in a fairly short amount of time. I came back to try some more this evening and after the update I can barely kill anything with it. Only chance I have is if I blindside them. If it's a shootout I might as well forget it bc I think I could tickle them for more dmg. The stability is noticeably worse too. Now it may be just this gun. I haven't tried the Suros yet. But I had to stop using it. In all fairness it may be me not syncing well with their server. As I have said before when they "fix" one thing they ruin 1 or more. It seems I take an awful massive amount of dmg now too fairly quickly. I do pretty well in the Crucible normally. I usually get between 1st and 3rd and have a respectable K/D. So I know it's not me being bad or that in a few hours I suddenly forgot how to play. But I'm dropping like a lead balloon now and to me it seems I am really not being hit by much.

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