JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

#Bungie

10/7/2014 5:40:26 PM
15

More Memorable Boss Fights, Deej Please Read

There is a lot of complaining on the forums about Destiny's reward system, whether it be the rarity of good drops, purple engrams turning blue (patched), or poor rewards from finishing strikes. I wanted to make this post and leave it here because I feel that the problem isn't actually the rewards. The problem is that the activities aren't engaging enough. All the boss fights feel the same - it's a 5-10 minute damage soaking slow moving turd of an enemy battle where the true threats are the adds. People complain about the adds because when the strike is boring then the loot becomes the purpose of the activity. This is wrong. The activity should be the focus and the loot should be a nice little bonus. Great, dynamic boss battles should drive players to play and complete strikes. You guys got this right in the Vault of Glass, you just need to roll it out to strikes and other activities. Here is an example using Phogoth: The fight starts out as normal, a few add waves, Phogoth is chained. After Phogoth is released the fight proceeds normally - Phogoth wanders around, firing his eye-blast, and players kill adds. When Phogoth is dropped to about ~70% health he tires. He begins to drool and falls to his hands and knees in the center of the arena. At this point three sword wielding Knight Majors rush out to defend him. Slaying these Knights makes their swords available to players similar to the sword of Crota mission. After this the hive drop ship emerges, dropping in an absolutely massive wave of thralls while on the upper levels acolytes spawn to give the thralls cover fire. At this point the guardians must destroy the thralls before the rush to Phogoth while defending themselves against the acolytes (likely a guardian would not take his sword for this purpose). If a thrall gets to Phogoth he will grab and consume it, regaining his stamina and the fight will resume. However, the last thrall in the wave will be a cursed thrall - if the players succeed in denying him the normal thralls and back off from the final cursed thrall he will eat it - causing an explosion that knocks him on his back and allows several seconds of boosted damage critical hits before the fight resumes as normal. This sequence would happen again at about 35% health but could be made slightly more difficult at this point by equiping the top-side acolytes with boomers instead of their normal weapons. The benefits of changing the boss to something like this? The fight would be shorter, it would be much more memorable, it would require a strategy, it would require teamwork, and it would be FUN. This kind of makeover could be done for all bosses. Imagine a Valus Ta'aurc that takes no damage until his environment suit is over-heated by solar damage, leaving him to wander the room attempting to cover his face while his suit vents - with two players in pursuit of glorious boosted damage crits. The third would guard their backs from add waves rushing in to protect their leader. How would he protect them? By manning Val's dropped chaingun - spinning it on the floor by walking left or right while mounted and crouching/standing to rock the end of it up or down to hit floor level or balcony level. Please, look at adding these kinds of features. Make the gameplay match the flawless mechanics of this game. Make it so that strike activities offer great experiences that are a treat rather than a chore. If any of the community read this and agree please post on this and help keep it visible.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Dude! Such a fantastic idea for both scenarios. I hate the Valus fight because its so long to get to him, and then him along is really long because he such a bullet sponge, and the Phalanx's are such a pain especially in the higher level versions. But being able to use his gun would be badass, and since you can't walk around with it, you will be forced to run when he's ready to pick it up again!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon