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originally posted in: Honest Feedback on: Scrapping ships
Edited by aboniks: 10/16/2014 9:12:57 PM
38
Bungie, Seriously. Depressed Exos notwithstanding, [b]take the ship schematics out of the random loot tables[/b]. Give us a good reason to turn them in (and the ships they magically turn into) to someone for a real reward. Give us a grace period to do it in, and then wipe them all out of our inventory. Start over. Because you broke your world by handing them out the way you do. Make ships something meaningful - something EPIC - because the entire foundation of our character story gets kicked into the trashbin each time you give us a jumpship for nothing. Every duplicate schematic that I discard makes Dead Orbit, The Shipwright, and the first two chapters of my origin story look a little more hollow. Each City task to help keep ships in the air or build a fleet is a little less immersive. Schematics should be like rooster teeth. Building a ship should be a serious undertaking,[b] far more complex[/b] and involved than putting together an exotic shotgun. Materials, time, glimmer, recovery missions. Make that shit [i]matter.[/i] It's the single most strategically relevant piece of hardware a Guardian can own (YOU SAID SO)...and you turned them into license plate frames. Fixing this doesn't require moving the Earth: Use the framework you already have in place for exotic weapon bounties, it doesn't even require new art or voice resources to turn building a new ship into 10-20 hours of gameplay. If I have a ship I don't want any more, it should be worth something, [i]not just as scrap[/i], but as a token of exchange. This really, truly needs to be rethought folks. It's single-handedly undermining huge chunks of your world, and our character motivations for participating. Scarcity, Desperation, Expansion...all the fundamental themes you're working with...all shot to shit in the time it takes me to turn in a schematic and dismantle the ship. That's what...three seconds?
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