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10/1/2014 6:57:17 PM
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Numerous Times. Make sure you have the ability to use all 3 elements. Then adjust your weapons to match the 2 that the enemies will actually use once you know which story mission you are getting. You COULD rely on your super for 1 of the two but it is better in the long run to not rely on your super for specific elemental damage. Make sure you have ammo packs, even if they are just white ones. If you run out of ammo and you are pinned down you want to keep putting out the damage. I use a Scout/Auto with Sniper/Fusion and Rocket Launcher. I try to keep 3 of each of elemental guns, one for each element, so I can swap them out as needed. I am also lucky that they are all level 20s, and except for my RLs, all Legendary. Also, don’t be afraid to swap from a Scout to an Auto or change the scopes to suit a certain combat situation. Don’t forget to use your Rocket Launcher. One short jump and a rocket down can save you frequently. I prefer this over using the MGs, as I can lessen my exposure to gunfire. I also like to hold multiple armor with different gun class bonuses. Sometimes more Auto Rifle ammo is worth a reduction in Armor. If you had a Sunsinger with the auto revive ability I would tell you to ONLY use your super if you are downed.
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