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9/27/2014 4:12:16 AM
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Hunters are Underpowered (PvP)

Now this ties in with my other post, where I went in depth with over powered weapons. This time, I will be explaining how the Hunter is underpowered. After discussing it with my friends, I have found many disadvantages compared to the other classes. Let's begin, shall we? Now most of us, if not all, know that the stat specialty for Hunters is Agility. Now what benefits does that give us? Increased running speed and jump height. How does that help us in combat? Either running towards enemies for melee attacks, running towards them with a shotgun, or running the -blam!- away. That sounds great, but is it really? Not when you compare it to the other classes. Titans get armor, increasing health. Warlocks get recovery, which increases how fast your health recovers. Alongside that, Hunters would be considered more melee based than the other two classes, especially with Bladedancer. But are they really better than the other two? Hell no. The Sunsinger subclass gets an ability which allows them to get a damage shield from dealing damage with melee. Melee takes two hits to kill someone in PvP, unless you're fighting a Sunsinger. If the Sunsinger melees you, it takes three hits, but in that time, they can land two on you and kill you. Not so great. Of course there is the drawback of the cooldown, but you only need to get one melee kill, and move onto the next. The Striker subclass gets an ability (optional) which instantly kills you if they are sprinting towards you and they melee. This seems to have no cooldown (as referenced from a Striker), meaning the only drawback is having to sprint. The only problem with that is if there is a group around the people you want to kill. But seriously, how often do you see that unless it's Control? Not very often (or not in my experience anyways [I never see any team players]). This also isn't so great. Now let's go on to Hunters. The only good thing Hunters get are throwing knives, which take skill to use (unless you're close range). Once you're good enough with them, you can use Knife Juggler to reset its cooldown, that is if you can get good enough with it. Blink Strike is decent, but it still isn't as long range as a Warlock's. You can use Backstab, but who would choose Backstab over Fast Twitch (I mean come on, five second cooldown!)? Even so, Backstab only works on the enemy's back, which means you have to get behind them, which means you will also appear on the radar unless you cloak and run up behind them. That could work, unless you get spotted by another enemy (it doesn't make you completely invisible), then you can kiss your rear good bye because you're focusing one guy, while another guy will shoot you. It also isn't a good idea when they have a shotgun, because you'll most likely die. Now, on to stat specs. Titans spec for armor, Warlocks spec for recovery, and Hunters spec for agility. If a Hunter fully specs in agility, what combat bonuses will that give him? Well increased jump height really isn't a good idea for fighting because it leaves you in the air longer, and running faster will get you closer to an enemy to either melee or use a shotgun, but there's a downside to that. It leaves you having almost no armor or recovery, or both. That means if you rush towards someone, they will most likely kill you before you even get close to them. This is kind of the same with PvE. Agility just isn't as useful as Armor and Recovery inside of combat. It's only use is outside of combat. This means that the only way a Hunter can really come out with anything good is by trying his/her best to go with Armor and Recovery as much as he/she can. Even then it isn't as much as a Titan or Warlock. This leaves the Hunter with one option in terms of combat: long-range fighting. This also leaves a hole in your defenses since you will need to use either a scout rifle with a good scope, or a sniper rifle. Unless you have the Third Eye perk, or the Knucklehead Radar (which only works for primaries), you're out of the job. Now can Hunters still do good in Crucible if they dodge a lot? Kind of, yes. But not as much as Warlocks and Titans with their overwhelming power and defenses. Now another thing is the damage resistance with Bladedancer's Arc Blade. They say we get damage resistance, yet we can still be one-shotted by Shoulder Charge, the other classes supers, a shotgun to the face, a headshot from a sniper rifle, and a rocket launcher. The only "resistance" we're really getting is from small-arms weaponry such as assault rifles, scout rifles and hand cannons. Then there's also the few seconds long animation time which leaves us open. We won't survive long. Now you may begin posting rage comments like I know a lot of you will do. Constructive criticism is more appreciated than mindless ranting, though.

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  • Titan, and Warlock are op. Titans' get a 1-hit-kill supercharge, as do Warlocks. No aiming. Just activating it. Hunters have Bladedancer, and Gunslinger, which both require skill to use. Aiming with Gunslinger can be a bit difficult compared to a single Rb-Lb = Death type situation that you get with the other two classes. While Bladedancer requires the player to aim the stick in the direction of the enemy. When doing so, enemy players can dodge out of the way, or use a shotgun to Bulltrue them, Halo style. If you complain about Bladedancer's 1-hit-kill ability, then you're a hypocrite because both Titans', and Warlocks' Supercharge does the same thing But, in an area-of-effect style, which is worse. Run into a room, activate, instant-multikills. Bit ridiculous. If not for the fact that I need the stupid crucible marks to buy Dead Orbit gear, I would avoid multiplayer all together.

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    • I agree. Hunter takes more skill over all to play well. I think in comparison to the other two classes supers, Hunter kinda gets the short end of the stick. That being said, this limitation doesn't prevent a Hunter from doing well in the Crucible. I am by no means great at PvP, but I'm not bottom tier. Most matches I am somewhere between the middle to the top on my team. Hunters are supposed to be like the sniper-class (even though sniper rifles can be used by all classes). That is why (I postulate) that the supers we (Hunters) have require some precision and/or skill to use. The point that I would like brought up to Bungie is that, though I love both Blade Dancer and Gun Slinger, the other classes subclasses have at least one no-skill-required supers, a la Nova Bomb and Fist of Havoc. I'm sure there are those that would say that Blade Dancer is equal to these but it is not. Sure, Blade Dancer does have an option that will allow you to dissolve enemies around you in small radius. But to do this you basically have to be right up next to them to get it to kill them. My observation is that both FoH and NB have a bigger radius than the optional radius of BD. Here's my point, when it comes time for Titan to get a Solar sub-class and Warlock to get an Arc sub-class, both supers associated with them need to require skill to get the kills, not just button mashing. As for the new, Void Hunter sub-class' super, it needs to require no skill at all like NB and FoH. That should make the classes more balanced.

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      • Lol there is no underpowered or overpowered classes its all about the person controlling it. So stop complaining about it, if you think its underpowered or overpowered class then just create another class and play on that one.

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        • Lol....thanks for the laugh and continue being op

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        • Gunslinger may be a BIT underpowered. Bladedancer is super overpowered though. Bladedancer needs a nerf. A VERY slight buff to Gunslinger would be fine, but not needed. As for Bladedancer, if it get's buffed in any way there is a serious problem. It's easily the strongest class in the game.

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          • Let's make a class that can turn invisible. Now let's make a shotgun that can be specced for extreme range. Now let's make that shotgun one shot. Balanced. Let's be fair, whatever class you are doesn't matter. All games devolve into the same thing: Run run shotgun, run run shotgun, run run shotgun.

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            • I don't think we're underpowered to say the least, I'm a bladedancer and finish first mostly, even though we're piss easy to kill because of our weak armour and weak grenades (can't even kill someone with our grenade, we have to shoot them to finish them off). I do think they need to improve the hunter's close quarter combat.

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            • Nerf them plain and simple.

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            • Edited by OmizzDontMiss: 9/28/2014 8:06:17 AM
              So you're crying because Hunters don't have what Titans and Warlocks have? You have your abilities for a reason. They come in handy in different instances. And on top of that, Hunters, if anything, are [i]over[/i]powered in PvP. It seems all their perks have been geared towards the PvP/COD play style. So QQ about it some more. I usually don't pull this card but you're probably just bad. [spoiler]At least at being a Hunter, that's for sure.[/spoiler]

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            • Hmmm I think you're over thinking it

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            • http://unitedglitches.blogspot.co.uk/ for destiny and most other game glitches / updated 24/7 !

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            • Edited by Saninus: 9/27/2014 10:48:11 PM
              I see Hunters say that our shoulder charge will one shot them, but i have never once gotten theses results. Not once... and I've tried this tactic many times. The only result I get is being dead and the Hunter loses his shield. As for the 1 shotgun blast to the head... Shotgun 1 hit kill range and the Hunters dash range... the dash range is further out than the 1 hit kill range. I've never gotten this to work... I've never had a friend get this to work... I've never seen a random pull this off... The only way I've ever seen a blade dancer stopped is with a rocket launcher, a super, or a lot of sustained fire from multiple sources. The only time that I do not see a blade dancer rack up a quick and easy 4-5 kill streak off of this broken power is when he triggers it at the wrong time and tries to walk towards his targets. If the Hunter knows what he is doing, he has an easy 5 kill streak for pressing a couple of buttons. The auto aim dash does all the rest of the work. I don't claim to be great at this game... but come on. This power is broken right now. Every one knows it. These ridiculous reverse psychology post about how "underpowered" the Hunter is isn't going to change all the data that Bungie is seeing. I 100% guarantee you that blade dancer is responsible for the most super related deaths in the crucible. I have zero doubt about this.

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              • Edited by Adept: 9/27/2014 8:07:05 PM
                As a Hunter it pisses me off when Titans/Warlocks panic super me to get the one kill, then that same type of people rages about Hunter multikills on the forums...

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                • Says Hunters are UP are you on crack?? THEY ARE OP AS HELL BLADEDANCER IS. I have like 20 friends who are Hunters 9 are Warlocks and 5 are Titans and even the hunters say they are the best class because of BD they always get atleast 2-3 kills everytime they use it. God only safe way MAYBE of avoiding BD is going in the air and using blink( im a Warlock) to get away. Everytime I see a Hunter im BD first thing I do is 1. look at him 2. hes coming at me, I scream hell no 3. I run the other way away from him as fast as I can, screw it ill even run towards my teammates so they can either try to kill him or die trying while I live. Which usually they die trying. THEY NEED THEIR SUPER NERFED AS MUCH AS The Weeknd NEEDS A HAIRCUT.

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                • I disagree with giving Arc Blade more damage resistance - Hungering Blade is good enough quite frankly, as it's already tricky to kill to kill a blade dancer who's charging at you without heavy weapons or your own super. I would however, like to see some changes made to both sub-classes. 1) Throwing Knives should be an instant kill if they headshot, at least in close~medium range. Even up close it can be surprisingly tricky to land one if the other guy is good at strafing. Besides, Knife Juggler is utterly pointless if you can't reliably kill with the knives. Leave body shot damage as is though. 2) Change Gunslinger's trance to a flat, always on stability boost. Chain of Woe is fine as is, but trance really should just be a passive boost and would better emphasis the Gunslinger's marksman motif. 3) Backstab *needs* to be an instant kill. Currently it's not, and it's hard enough sneaking up on people with an always-on radar (plus our high agility doesn't really let us move that much faster quite honestly) and I don't see how that would possibly be unfair given Strikers can just run up to you and kill you with a dash attack that isn't even on a cooldown. 4) Invisibility just sucks. Stalker takes a while to activate and is very finnicky about re-activating. More over, it's not all that difficult to spot someone who is cloaked except at extreme ranges. At the very least being invisible should remove us from the radar (could be potentially OP with Arc Blade I won't deny that but again, Titan's can just "mash bumpers to win" and Nova Bomb is a free multi-kill machine) 5) Blink Strike needs its range extended a few feet. Not a lot, just a little more reach would be nice. 6) Virtually all of our grenades are trash. I am frequently 1-shotted by Titan and Warlock nades, but almost never by other Hunters nor do I have a lot of grenade kills (I have some but maybe a handful of them were legit 1-hit kills and even then I've had nades blow up right at people's feet and they lived!) The trip mine would at least be OK if it didn't give off an ominous red glow alerting people it's there. Lastly, please make Agility actually count for something. With weapons that grant +2 agility we can actually max that stat out, but there doesn't appear to be any real point in doing so. Maybe if it affected base movement speed, which would allow us to out-strafe Titans or something but that could be highly imbalancing.

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                  • Agility only affects running forward to melee or shotgun, jump height... And oh ya, how fast you strafe, the best way to win any gun fight in the game. Seriously, hunters just move side to side quick as hell in gunfights. If you miss a few bullets aimed for a hunter while he is strafing, be ready to respawn because there is no way you're wining that gunfight.

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                  • Edited by Asdeft: 9/28/2014 12:07:19 AM
                    I can tell you for damn sure that they are not underpowered and will be getting nerfs. Bladedancers 50% damage reduction while bladedancing makes sense in pve but means he can faceroll a whole damn pvp team. gunslinger is as annoying as any other class though.

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                    • Hunter is the biggest noob class i have ever seen in any game i have ever played.I thought cod players were cheap scrubs they got nothing on hunters.

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                    • long rant from someone who doesn't understand how to use the hunter so he resorts to complaining on the forums in order to get boosts to help HIM. too funny.

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                    • As a hunter I spec for armor because agility is extremely -blam!-ing useless lol. I think the blink strike needs an increase in range because it's basically unnoticeable. The grenades are also shit compared to the others, well at least warlock.

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                      • Give me heavy ammo for a light machine gun and I'll show u how no class is underpowered in PvP.

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                      • None of the classes are underpowered it all depends on how you play them, and how good you are with them. I'm a hunter player and I usually score first place, and I'm only an 11 year - old

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                      • I literally stopped reading after the title said "hunters are overpowered in PVP"...

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                      • Uhh hunter underpowered ROTFLMFAO wow

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                      • holy hell OP just wip out your little butter-knive and turn the crucible upside down i have seen hunters bullying defender titans in their bubble like thats not enough

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