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9/21/2014 3:11:11 AM
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Did you miss how close the first guy was to killing him? Or just how plain bad the other two players were? They ran at him, what did you expect to happen? One shot from a sniper or shotgun would have done it, but the first chose to spray and move towards him, and the second was completely clueless. Also this was posted 2 days after the game came out, when not many people would be expecting a Bladedancer to appear, especially not with all the abilities he has.
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  • Edited by The Smoker II: 9/21/2014 4:34:26 AM
    He got hit with a sliver of health at 10 seconds and it barely moves the health bar down. The first guy was already shooting him while triggered and had him dead to rights but his super bailed him out. Also, Blade Dancer move so fast and are so jerky it's hard to keep track of them in first person even more so on a close quarters map like the one in the video. Not to mention the wide field of view you get in 3rd person helps.

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  • Got hit with 2 bullets, not even to the head, at 10s. Not exactly dishing out the damage. There's no problem killing a Bladedancer with a shotgun. Just fire it somewhere high on the body then melee just before they melee you. It's happened to my friends a lot and I've done it to several enemy bladedancers. Reserve your opinion until you've played it for a while, or come up against one with a shotgun.

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  • Now your just making shit up how do you know where he got hit? Show me a still shot of him not getting hit in the head. You want to speculate sure let's do it was sniper in the face it's obvious because reasons. The point is this if you have no health and no shield if you get hit by anything you should be dead. That is what is suppose to make escaping near death impressive and fun. If a Blade Dancer attacks you heads up when you have a shotgun when he can easily maneuver into your flanks he's an idiot. Like I said from the start when considering balancing issues it should be done for skill versus skill.

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  • At 11 the red "orb" for hit damage is clearly on his head and it made the critical hit noise. If you slow it to 1/4 speed 3 red hit orbs can be easily counted. So you are definitely wrong on this point with clear proof you were wrong about both location and number of hits. So the question is: Are you capable of admitting when your wrong?

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  • Not sure what you mean by "it's obvious because reasons" but a sniper doesn't shoot 2 rounds in that amount of time. Also if the Bladedancer moves to your flanks, adjust your aim. If it's skill vs skill, the non-Bladedancer isn't on 2 sensitivity. The proximity radar makes sneaking behind you impossible for him. Also you really shouldn't be 'escaping near death' all the time during your SUPER ability that you only get every so often. As I said before, come back when you've played as a Bladedancer or got a vid of you using a shotgun on one. Otherwise we have nothing new to debate here, apart from re-stating all our points.

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  • [quote] it's obvious because reasons [/quote] was sarcasm were I made up shit about what happened in the video kind of like you did. Watch video again at 1/4 speed and tell me again he was only hit twice and none were in the head. If you can do that your a liar or a delusional fan boy.

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  • No, I agree. I hadn't thought of watching it at slower speed, it seemed like 2 shots on normal speed. Now I see that it was indeed 1 shot to the torso and 2 to the head, although you obviously totally ignored everything else I've said recently, being so focused on that one point. Now that you've finally got some small satisfaction from winning a minor point, I hope you'll finally look at everything else I said in recent posts about shotguns and you'll actually try it out for yourself. Unless of course you want to find some other reason to drag this out while still having no personal experience playing as a Bladedancer.

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  • Have you ever tried not playing as blade dancer? You should try it and see what your k/d looks like without an OP super. You have more ability kills than precision so i'm betting it wouldn't be pretty. The point about adjusting aim with shotgun had already been covered. [quote] Blade Dancer move so fast and are so jerky it's hard to keep track of them in first person even more so on a close quarters map like the one in the video[/quote] It's so hard to keep track when you enter Blade Dancer your put in 3rd person were the player can keep track of where they are. If it was in first person it might actually take some skill to use. Also you admitted you were wrong. WOW! Was that your first time? Did it hurt?

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  • If you had been reading what I said earlier, you would have realised that I played all 3 classes in the Beta, so yes, I have played other classes. I simply haven't leveled up my main class to the point where I want to start another one yet. Have you ever tried playing as a Bladedancer? No. What does my K/D look like without an 'OP super'? Well, I also stated earlier that during the Beta I had a 1.9K/D. That was on my Titan character. The class just didn't interest me enough in terms of the class's lore or background to play it in the main game. The Titan is still the class I've done the best with, including Bladedancer. If the Bladedancer is jerking around, you've allowed him to. It means you're out in the open. In a hallway battle or any confined space, against any more than one intelligent enemy at a time, the Bladedancer will lose. Get stuck with a grenade then take a few hits and you're gone. Furthermore, if he jerks around enough he won't be able to kill many enemies because lunging uses up the super bar.

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  • This isn't the beta so that's irrelevant info. [quote]If the Bladedancer is jerking around, you've allowed him to.[/quote] What does that even mean? At the start of the video right after Blade dancer is triggered he dashes backwards 5yds forward 5yds then left 3-4 yards for a killing blow in less than 2 seconds. (yards are approximated in game world based off of height of Guardian) How can anyone keep track of that? By the time you've turned in the direction you last saw his momentum going he's already moved back to a forward position in your flank. Show me one actual piece of proof for your arguments. I've showed video and stats. Bring something to the table. The prosecution has shown beyond all reasonable doubt that Blade Dancer is guilty of being OP and therefore rests.

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  • You obviously stopped reading at "you've allowed him to". I didn't say you had to keep track, I said that if you're in a hallway or tunnel or in a more confined space he won't be able to dash sideways so much, and there would be no way you could miss a shotgun blast and a melee. Also, how is it irrelevant that I played all the classes in the Beta? You find it irrelevant because you don't want to listen. I maintain it is relevant because it means that I [i]have[/i] seen what 'my KD looks like without having an OP super' and I have experienced what all the class's supers have to offer. It's also relevant because you specifically challenged me on trying out other classes when you evidently haven't yourself. I have on several occasions advised you to look up other, similar arguments on this case. Proof for my side will be sparse as nobody will upload a 'killing Bladedancers' montage, and I don't play enough myself to come across enough Bladedancers to accumulate some kills and record them. In fact, my preferred strategy is simply gaining higher ground and avoiding them until their super runs out. Therefore my advice to you is to read all the arguments of all the other Titans/Warlocks who say that the Bladedancer is not overpowered. Surely all of their personal experiences will be enough to provide your stats. In the end if you're still not satisfied with being in the minority of players who are angry at the BD, it's Bungie or someone important you need to convince. In the meantime all you're doing is helping me feel even better when I kill Titans who rush at me during my super.

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