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9/20/2014 9:50:48 AM
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I feel as if it's not equal because, in my experience, in a one on four fight, for being good with guns, and one being guy with Super, the Bladedancer is the one class who won't survive if they see him coming. I've pumped so many bullets into a warlock, titan, only to have them jump at the last second, become invincible, and completely destroy me. Bladedancing had to be partially aimed. You can't hit someone on the ground if you ate in the air, and you can be killed mid-animation, which also lasts longer than the others... That's just my take, though. Maybe I'm just a sub-par garbage player, haha
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  • They all have ups and downs. Striker can overwhelm anything directly in front of it, but doesn't gain any notable abilities without sacrificing some of said Super's power. To get Shoulder Charge you lower your resistance and for Transfusion/Aftershocks you lower your leap distance. I use Shoulder Charge + Transfusion and my Fists of Havok is basically good for panic kills and not that great at anything else. I need to be very close without Headstrong and if I get too damaged going into it, I get killed like anyone else. But it is a very good panic button and instant room clearing tool. Bladedancer and Gunslinger are more for picking off targets with a bit of distance between them that the others wouldn't be able to get all at once. It's single target burst damage multiple times, the others are group burst damage one time.

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  • It's easier to get multiple kills with Blade Dance if everyone is bunched together. If they are spread apart you will likely be killed before you make it to the first person.

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  • I think of it as being balanced. It might just be me, but I rarely use the super more than twice in a match because I'm always thinking about how to maximize it. That is because there is a chance that I won't get a kill. For those other supers, you only use it when a kill is basically guaranteed, barring any random instructions. Arc blade, however, you can be killed before you even get close. You can even be killed by a melee attack of a person you just tried to arc blade. It has happened. In that way, I see a balance. Guaranteed kill with possibility of more, or maybe kill with possibility of even more...

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