One of the things I will never understand is why the grenades now follow you around. If the person misses they shouldn't get rewarded because their grenades turned into a bunch of little grenades and they will seek people out to do damage. They should blow up, in a radius, and that is it in pvp.
Second, the titans grenades are terrible. Sure they do some aoe but so do all the others and their base damage is way lower. The class idea is cool for pve but in pvp they really all should be about the same aside from the supers.
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Use defender grenades m8. The very first one is a magnetic. Clings to an enemy and explodes twice
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The grenades that track you have a very, very short detection range. If they don't land it right next to you, and you dont walk into them, they will just sit there like they have no idea what to do. There is the Sunsinger's 2nd grenade which jumps out towards nearby enemies with a pretty big radius, but for this one it requires a clear line of sight towards the enemy. otherwise its worthless. And the Titan's grenades are certainly not worthless. The striker's may be a bit less impressive, however the Defender's grenades are OP.
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[quote]the titans grenades are terrible. [/quote] This is so wrong. Have you even tried using the defender's grenades? The magnetic and suppressor grenades are amazing!
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Each class has perks and disadvantages. That happens to be one of them. And so what about homing grenades? They can be easily avoided and they deal lower damage.