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Edited by chromium: 9/12/2014 2:28:54 PM
17

Titan Defender -- Tank?

Hi everyone! I currently have a level 22 Defender, but I am a bit curious about his survivability in combat. Coming from an MMO background (LOTRO, Rift, WoW, Final Fantasy 14), I was expecting the Defender class to feel very "tanky". That is to say I was expecting him to feel highly, even unusually, survivable in combat (I've also created a Sunsinger alt as a reference point). I use Disintegrate on CD for the Force Barrier effect (even have traited the class skill that makes it stronger and last longer), I use all the survivability Defender subclass passives available to me at this time, keep my armor up to date, etc. etc. but even with all of this I don't FEEL particularly tanky. Point is, unless Force Barrier is up (only perhaps 10-20% of the time) I feel nearly just as squishy as my baby Sunsinger. My question is: does it get better? As I gear through the mid to upper 20's and achieve the rest of my subclass' passive skills should I expect my survivability to improve noticeably, or is this more or less it? I know it's early and there probably aren't that many higher level Defenders yet, but I've seen some people as high as level 25 in the Tower already. Any input or thoughts are appreciated! Having a great time in game otherwise. Thanks!

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  • Edited by chromium: 9/14/2014 5:52:29 PM
    Perhaps I misspoke in my OP or my subsequent posts. I DO NOT expect to fulfill a traditional tank role in this game. I do think that I can draw away *some* enemy fire, especially with Ward of Dawn active, but getting aggro in the traditional sense is simply not possible in this context and I do not expect or even want that to change. What I was hoping for was simply that with a name and subclass description such that the "Defender" has, he would be something more than an Orb of Light pooper. I was hoping for a *meaningful* increase in survivability to enable me to better fulfill my role of "Defender": I could run in for a rez in a tight spot where others could not survive (currently Bladedancers are better for this with invis), I could have a more persistent role out of cover for drawing fire (currently Sunsingers are better for this with more damage mitigation talents that have more uptime than ours at their disposal), I could more often go toe-to-toe with a Knight for some melee (currently Strikers are better for this w/ Juggernaut or Shoulder Charge). When analyzing the game's talent trees, it is clear that multiple playstyles are (attempting) to be supported by the options available within each subclass. I think Orb of Light Pooper is a perfectly fine playstyle (indeed, I have done so myself much to my Sunsinger buddy's delight). But, again, with a name and description such that the "Defender" has,, I expected one of those supported playstyles to be higher-than-your-average-bear survivability, even if it is at the cost of damage output (for balance reasons, naturally). Thanks again for the comments everyone!

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