[url=/en/News/News?aid=12125]Update 1.0.1 - Patch Notes[/url]
English
#News
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I like it, a lot of great changes in there. Only ones I personally don't care for: Less glimmer in chests? There was only 150 per chest that's not a lot to begin with.. Nerfed the accuracy, range AND damage of the assault rifle is lame as hell and IMO way overkill Nerfing the scout rifle? Not sure about that Titan flashbang doesn't stun ultras? Lame Otherwise it's got a ton of much needed and welcome updates. Good job.
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Hey everyone you can now watch destiny on twitch.tv i recommend gamespot( has all the classes changing from each one).
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I get the feeling this is another game that will see weapon balance based only on PvP feedback. Auto rifles were not that good to begin with in PVE and scout rifles didn't need a change either. They need to keep different tables for both modes. Also what's the point of detailing the % of changes in the abilities in the patch if you don't have the actual % of effects or fully explained skills in the skill descriptions (looking at you Radiance). IT would be nice to have that base damage on grenades and skills in the actual skill description (or cooldown, or radius...or time a damage over time grenade status on). We don't have any comparative information in the few skills that are available, to me that is what needs patching first,
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Sparrow races When?
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"•Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting." ROFL. Been there, done that. :) Like the changes, though I think the reduced fire rate for Pulse Rifles isn't going to work. One thing I'd like to see in a later update, is that PvE players can gain faction (not just vanguard) reputation from doing faction missions during explore. Just very slowly...and at a much reduced rate compared to Crucible players.
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Haha, I loved the description of the Blind Watch fix and the decision on Flawless Raider. I can't wait to get my hands on this game tonight!
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This game would keep me coming back if they had 3rd person in the PVE areas because I would love to see my guy punch and shot a monster in the face plus 3rd person games are my life I know you guys won't do it but it's worth a shot
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Nooooooooo my precious warlock nades!!! :/
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-blam!-ing finally destiny is here
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Add me on PS3!!! tdjester5
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Can someone please confirm the size of this patch? I'm on 2mb internet and rather not have to wait 7 days to download a 15GB patch? are we talking Gbs or Mbs?
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5 hours to go!!! 6 hours until I have to start work.... bummer
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so we can only start collecting vanguard and crucible marks at level 18?
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Can someone confirm hard drive space required for 360 physical copy?
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12 hours and 22 minutes to go for me uggggg the agony!
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Edited by Kohitsuji: 9/8/2014 5:40:01 PMWhat size is patch, and if really large is there any way to pre download patch before midnight release?
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I like the blind watch fix
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All these nerfs and buffs scare me 0_o
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These should be some decent changes. Warlock seems to have drawn the best cards this round. I do like the reduced overpoweredness of the Assault Rifles, and increased power to the Pulse Rifles and Hand Cannons, making them at least appearing to be a viable option in PvP. Only time will tell though.
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Did you add lower gravity to the moon?
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Wow wow :) ;) :):)
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Anyone from uk? Manchester here. Add me ps4 psn heaney666
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Edited by YunYei: 9/8/2014 6:04:48 PMThis game would keep me coming back if they had 3rd person in the PVE areas because I would love to see my guy punch and shot a monster in the face in 3rd person plus 3rd person games are my life I know you guys won't do it but it's worth a shot
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Pleasantly surprised, when I saw the patch, I said to myself, "oh boy, here come the nerfs". Just looks like they fixed some things that even I noticed in the beta, not that they bothered me, just noticed a few of them. Thank you Bungie for not fixing something that isn't broken, and giving us details! See you all Starside!
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Hey y'all, i love the patching, but in general, stat changes in patch notes are most readable if they're in the form "X on Y [reduced|increased] from [old value] to [new value]." The percentage of change is nice, but it was used inconsistently throughout the notes and it's information that isn't necessary to explicitly communicate to the player. This is, of course, not applicable to all patch changes, but for a lot of the balance notes it's nice to keep that consistent format.
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Loving the update, ganna love my hand cannon adjustments, and I am happy the AR was nerged a bit, cause it was to much on the Beta.