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#feedback

Edited by Kurasaki: 8/16/2014 8:00:16 AM
18

Hunter's Throwing Knife HIT-BOX...Da Fuq

So I played through most of the classes in Destiny and recognized all were fairly fun(I'm being modest they were all amazing) but when playing as the hunter I couldn't help but notice that my knife had some pretty immensly insane accuracy...but decided to simply chock it up to me simply being pretty decent at knife throws haha... [b][i]Long story short[/i][/b] I was sifting through the internet for new destiny footage, or simply unseen footage, and stumbled across some intriguing knife kills for the Hunter class on IGN...What was apalling was noticing the seemingly homing or rather insanley large hit-boxs that the knifes displayed... [i]Notice specificly at[/i]: ([i]Watch the below videos at .25X speed with youtubes functionality [/i]to see the full effects of the enlarged hit boxes) [b]00:16 secs[/b]- where the blade seems to literally curve at the last moment into the player... [b]01:51 secs[/b]- where the knife is literally displayed hovering above the players shoulder blade cleary indicating an enormous hit-box [b]01:53 secs[/b]- where the knife again seems to leave its initial straight pat at the last moment to curve into the players thigh Now for those who are unsure of the [b]terminology a hit-box[/b] is essentially the frame around the character where any damage will register and take effect on the player...now for simply gun mechanics I didn't notice anything to grandiose, though bullets are significantly more difficult to track...but with these knife kills its overtly apparent that the knife hit box needs some tweeking... To anyone else please tell me if you notice any others within the video as I threw this up relativley quickly, or tell me how you feel regarding this material though I'm fairly certain those kills are due to enlarged hit-boxes and not latency... -Sincerely an avid Bungie/Destiny Fan

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  • 1. You are dealing with a beta in which millions of players played, and which there were probably hundreds of millions of engagements. You are GOING to get some freak occurrences with those kinds of numbers. 2. You are dealing with a server-based game that is very latency sensitive. So what gets depicted---in terms of sequence of events---on the screen may be very different from what the server "saw" in calculatin the outcome.

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